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Andy Lundell's Comments

Comment In: [News - 02/10/2017 - 01:46]

The Flash Forward pitches are ...

The Flash Forward pitches are fantastic. All conventions should do this.

Comment In: [News - 02/10/2017 - 01:03]

James, If the recoup comes ...

James, If the recoup comes out of your 70 it 's not a recoup at all, it 's just a you pay for it with your own money.

Comment In: [News - 02/07/2017 - 04:13]

If such rules hold up ...

If such rules hold up in court it would make it impossible for smaller companies to make such games. r n r nThere 's no way an indie studio could apply for such permits in different jurisdictions all over the world. r nEven knowing where such permits were required would ...

Comment In: [Blog - 02/06/2017 - 10:04]

I 've always enjoyed these ...

I 've always enjoyed these sorts of inventories. They bring the inventory system into the game instead of just being a giant list like some piece of business software. r n r nGlad to hear I 'm not the only one.

Comment In: [Blog - 01/31/2017 - 03:11]

It 's no surprise that ...

It 's no surprise that Tabletop games are going well on Kickstarter. r n r nIt 's the perfect project for that platform. Like a book or graphic novel, you can wait until the creative work is basically done, and you just need the money for the actual manufacturing. r ...

Comment In: [Blog - 02/02/2017 - 10:59]

Do you worry that gifs ...

Do you worry that gifs are becoming less sharable now that Twitter auto-converts them into mp4, or whatever r n r nIt 's no longer easy to take a gif from Twitter and post it in a forum or something, so Twitter becomes the end-of-the-line for gifs. Instead of being ...

Comment In: [Blog - 01/30/2017 - 04:27]

Good article I 'm always ...

Good article I 'm always interested in learning how Procedural levels are generated. r n r nI 'm going to admit that I haven 't played MERC, but I assume the artists have hidden the transitions well enough that the players don 't feel that they 're on a chessboard

Comment In: [Blog - 12/08/2016 - 09:40]

I think the problem is ...

I think the problem is that most games, and especially action games, depend on repetition . For the player to feel a sense of mastery, the same action has to be performed over and over. This isn 't a cost-saving measure, it 's a big part of what makes most ...

Comment In: [News - 12/05/2016 - 02:18]

Wouldn 't coders and artists ...

Wouldn 't coders and artists be just as likely to list titles on their resume r n r n Although I suppose they 're less likely to be contractors, maybe that 's the difference.

Comment In: [News - 11/30/2016 - 09:56]

How many times have we ...

How many times have we seen video game trailers that feature camera angles that simply can 't be obtained with the in-game camera r n r nRoughly one million. r n r nIt 's clear that at least some artistry is expected and considered normal in trailers. r n r ...

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