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August 19, 2017
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Andy Lundell's Comments

Comment In: [News - 07/19/2017 - 08:02]

Without the photo this article ...

Without the photo this article is nothing but a tease

Comment In: [News - 07/17/2017 - 07:46]

Looking back, it 's hard ...

Looking back, it 's hard to remember why that tram ride was a big deal, but at the time games didn 't do intros like that. r n r nOther contemporary games would start you immediately in the action-hero role. That the game would present the intro in-game was huge.

Comment In: [News - 06/30/2017 - 02:00]

Yeah, they address it in ...

Yeah, they address it in the article, but that just leaves me more confused. r n r nThe patches address issues both gameplay and technical. I 'd be interested in knowing what was lost. r n r nI wonder if they didn 't just intentionally decide that the code was ...

Comment In: [News - 06/30/2017 - 12:36]

Which will be more popular ...

Which will be more popular Cars or lawnmowers r n r nThey 're both based on internal combustion technology, so this question makes sense.

Comment In: [Blog - 06/23/2017 - 09:43]

I think people are digging ...

I think people are digging too deep for the message . r n r nThe biggest message is Anal Sex is OK to make a game about. . r n r nHard to argue that it wasn 't successfully delivered.

Comment In: [News - 06/23/2017 - 06:38]

I am actually struggling to ...

I am actually struggling to think of any writer, director, game developer who jumped around the genres so much in fact. r n r nStanley Kubrick.

Comment In: [Blog - 06/16/2017 - 09:40]

I couldn 't agree more. ...

I couldn 't agree more. It 's not an attention span thing, I 'll happily read a novel all afternoon, but if a game dumps pages and pages of lore on me BEFORE I care about the story, and BEFORE I know if I 'm going to enjoy the gameplay ...

Comment In: [Blog - 06/01/2017 - 03:38]

which gets really interesting as ...

which gets really interesting as people are also said to be intellectually as lazy as possible, actively resisting learning for as long as possible, thus making tutorials really not fun at all for anyone r n r nAh, but remember that your typical irritating tutorial robs the player 100 of ...

Comment In: [News - 06/02/2017 - 11:21]

Reading the blog post, it ...

Reading the blog post, it looks like they 're going to go all-in on hoping their 'algorithms ' can extract a wisdom of crowds from a mass of curators. r n r nI don 't understand how flooding the shelves with crap will make people interested in trying out games ...

Comment In: [Blog - 05/26/2017 - 09:55]

To answer your question : ...

To answer your question : I would say that a game is Pay To win if you can use real money to purchase a non-cosmetic in-game competitive advantage that is better than any similar advantage you could have reasonably gotten without spending real money. r nFor example if FPS has ...

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