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Blogs

Andy Schatz's Blog   Expert Blogs

Most notably, I created Monaco, which went on to win the 2010 IGF Grand Prize and Excellence in Design awards.  Monaco is a co-op stealth game set in an Ocean's 11 style universe. 

I started Pocketwatch Games in 2005. Our first title, Wildlife Tycoon: Venture Africa, was made for $8,000 in 10 months and has now sold around 100,000 units. The followup to that game, Venture Arctic, was critically acclaimed, claiming the Sim Game of the Year award from GameTunnel.

Before I went indie I worked in the AAA world as a programmer.  At TKO Studios we worked with EA on the critically derided Goldeneye: Rogue Agent and the commercially ignored Medal of Honor Breakthrough.

Before TKO I worked at Presto Studios on the first ever XBox Live title, Whacked!

Expert Blogs

Fishing, the iOS Clone market, and Patent/Copyright  Featured Blogs
Posted by Andy Schatz on Mon, 15 Aug 2011 02:15:00 EDT in Business, Console/PC, Indie, Social/Online, Smartphone/Tablet
Game Design should be covered by Copyright law, not Patent law. The Ninja Fishing/Ridiculous Fishing case illustrates why.
Read More... | 67 Comments

Monaco, Monaco, Wherefore Art Thou Monaco?  Featured Blogs
Posted by Andy Schatz on Thu, 11 Feb 2010 07:20:00 EST in Production
This is the story of how Monaco came to be. Monaco is a 4 player cooperative stealth game that was nominated for the Grand Prize and Excellence in Design in the 2010 IGF.
Read More... | 0 Comments

Autonomous AI and the First Dinosauria  Featured Blogs
Posted by Andy Schatz on Wed, 18 Feb 2009 03:02:00 EST in Game Design
This is the story of how Dinosauria came to be. In fact, the entire Venture series was born in a dorm room in 1998, and has been percolating in my head all these years.
Read More... | 1 Comments

The Indie Infrastructure: CMS
Posted by Andy Schatz on Wed, 11 Feb 2009 03:15:00 EST in Programming
A complex web presence can be either invaluable or a waste of time. If you decide to do any web marketing, like the Wolfire guys, you'd better dive in and do as much as you possibly can. And start with a CMS.
Read More... | 0 Comments

Conversations with a Crocodilian
Posted by Andy Schatz on Mon, 09 Feb 2009 02:48:00 EST in Game Design, Visual Art
As part of my dinosaur research, I've been speaking with Adam Britton, a real-world crocodile handler and researcher. The following is a bit of concept art from our artists at and the conversation with Adam that ensued.
Read More... | 0 Comments

The Evolution of Indie
Posted by Andy Schatz on Fri, 06 Feb 2009 03:22:00 EST in Game Design, Production
We always knew "indie" meant SOMETHING. But no one could ever define what it was. With the success of high-wattage IGF winners and the divorce of the casual gaming market from the indie gaming market, it has become clear what indie games are.
Read More... | 0 Comments

   

Andy Schatz's Comments

Comment In: Fishing, the iOS Clone market, and Patent/Copyright [Blog - 08/15/2011 - 02:15]

Ha, very interesting. As for ...

Ha, very interesting. As for your last comment, I think you are sarcastically referring to my claim that the small changes they made to NF are, in fact, innovation . If you are implying that this type of innovation is worthless because it's obscured by the clearly unethical cover of ...

Comment In: Copying Mechanics is Not Theft, Nor is it Infringement [Blog - 08/16/2011 - 09:00]

I agree that game mechanics ...

I agree that game mechanics should not be patented. But I don't see why you feel that game mechanics are any less of a creative expression than art or sound or music. I believe they are, and as such should be protected in a similar way to art, sound and ...

Comment In: Radical Plagiarism: The Ethical Lessons of the Gamenauts Controversy [Blog - 08/15/2011 - 05:36]

I also posted an article ...

I also posted an article on the same subject, but with a significantly different take, this morning: http://www.gamasutra.com/blogs/AndySchatz/20110815/8198/Fishing the iOS Clone market and PatentCopyright.php

Comment In: Opinion: A Declaration Of Independence [News - 02/23/2011 - 06:52]

I think this is exactly ...

I think this is exactly why there's such disagreement over the term, because it seems to apply and not apply at the same time.

Comment In: Controls for the 'Other' Masses [Blog - 01/17/2011 - 07:43]

Super interesting article and I ...

Super interesting article and I certainly can sympathize. For the Kinect, would it be possible for you to wear a prosthetic

Comment In: Mindie – Bridging The Gap Between Mainstream And Indie [Blog - 07/13/2010 - 11:40]

Over the past few years ...

Over the past few years the mainstream has moved further towards sequels, playing it safe and limiting creativity. It seems indie game developers are reacting to this by becoming more indie . A case in point is the IGF. Many of my indie friends complain that it s impossible to ...

   

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