I started my own one-person indie studio Talecore Studios in the fall of 2015, and aim to make games with focus on narrative. Before that, I was a Senior QA Manager at Paradox Development Studio. Favourite genre is RPG, but you won't be beating me in SSX Tricky either.
This post offers a list of tips and tricks for budding game developer - a toolbox, if you will. It touches on many things, such as marketing, your elevator pitch, and how to sync your idea within the team.
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
Most people in the industry agree that Quality Assurance is very important, but still many see it as no more than a stepping stone into the rest of the industry. How do we make QA Tester a more attractive job and how do we make the right people stay?