I spend my days as a Senior QA Manager at Paradox Development Studio in Stockholm. I'm interested in most parts of game development and constantly hunger for new knowledge. Favourite genre is RPG, but you won't be beating me in SSX Tricky either.
This crash course aims to provide a simple toolkit for anyone interested in introducing more realism to the armors of their game, and making them functional rather than just decorative.
Most people in the industry agree that Quality Assurance is very important, but still many see it as no more than a stepping stone into the rest of the industry. How do we make QA Tester a more attractive job and how do we make the right people stay?