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Anna Tito's Blog


I graduated from RMIT University (Australia) majoring in programming and game design and have been working in the industry since 2012. 

I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realms of dynamic data driven user interfaces, reusable, extensible code, toolset development and teaching artists/designers to code.

To find out more about my work experience or to check out my online portfolio you can visit my web page at


Member Blogs

Posted by Anna Tito on Tue, 02 Sep 2014 10:28:00 EDT in Indie
I have heard so many claims this past week about women's involvement in games, gaming community and game development. So I thought it might be a good time to share a story of a nerdy country girl and her love of games.

Posted by Anna Tito on Tue, 10 Apr 2012 06:08:00 EDT in Programming
Having recently completed my own new graduate job hunt I wanted to share some of my observations about the things you HAVE to know to get a job as a programmer inside or outside of the game industry and other things that helped smooth the process for me.

Posted by Anna Tito on Tue, 30 Aug 2011 06:15:00 EDT in
A follow up to the Free Play discussion on gender from a female developers perspective.

Posted by Anna Tito on Wed, 27 Oct 2010 01:01:00 EDT in Design
Games have become a highly influential media. They present a unique opportunity to explore the notions of story and narrative, in their creation they also entrust us with a great responsibility for the creation and exploration of meaning.

Anna Tito's Comments

Comment In: [News - 10/20/2014 - 09:39]

Never have I been more ...

Never have I been more grateful that, due to the remoteness of where I grew up, we didn 't get TV much and the Amiga was in my room. : r n r nI did face the everyone around me knows more programming than me when I got to uni, ...

Comment In: [Blog - 09/17/2014 - 11:47]

I still have extremely fond ...

I still have extremely fond memories of Discovery: Math on the Amiga, I hope we can get to that sort of combination of fun and learning again :

Comment In: [Blog - 09/16/2014 - 07:59]

I am a big fan ...

I am a big fan of the NWN2 and DA:O conversation editors. Thanks for doing this break down, reminded me about all the things that I loved about working with them :

Comment In: [Blog - 08/28/2014 - 01:34]

Fascinating : A swath of ...

Fascinating : A swath of new ideas to play with :D

Comment In: [Blog - 08/22/2014 - 10:24]

Awesome article I am trying ...

Awesome article I am trying not to get all ragey about some of the reasons : do people actually think that Only young people have innovative ideas I have often dealt with people who think they have innovative ideas, but this is generally because of their lack of experience and ...

Comment In: [Blog - 08/08/2014 - 10:34]

I like to call it ...

I like to call it the death of the designer. Whatever the designers of a game intended, the player can create whatever they want from what they re given. And what they create can actually be better than the story the game already may have had. r n r nI ...