I graduated from RMIT University (Australia) majoring in programming and game design and have been working in the industry since 2012.
I am a strong believer in the concept of games as art and feel that we can have fun, meaningful and artistic games. My focus and passion is largely on Narrative and story and its role in developing meaningful game play. My other passions lie in the realms of dynamic data driven user interfaces, reusable, extensible code, toolset development and teaching artists/designers to code.
To find out more about my work experience or to check out my online portfolio you can visit my web page at http://www.mythicalcreature.net/
I have heard so many claims this past week about women's involvement in games, gaming community and game development. So I thought it might be a good time to share a story of a nerdy country girl and her love of games.
Having recently completed my own new graduate job hunt I wanted to share some of my observations about the things you HAVE to know to get a job as a programmer inside or outside of the game industry and other things that helped smooth the process for me.
A follow up to the Free Play discussion on gender from a female developers perspective.
Games have become a highly influential media. They present a unique opportunity to explore the notions of story and narrative, in their creation they also entrust us with a great responsibility for the creation and exploration of meaning.
[Blog - 09/17/2014 - 11:47]
I still have extremely fond ...
I still have extremely fond memories of Discovery: Math on the Amiga, I hope we can get to that sort of combination of fun and learning again :
[Blog - 09/16/2014 - 07:59]
I am a big fan ...
I am a big fan of the NWN2 and DA:O conversation editors. Thanks for doing this break down, reminded me about all the things that I loved about working with them :
[Blog - 08/28/2014 - 01:34]
[Blog - 08/22/2014 - 10:24]
Awesome article I am trying ...
Awesome article I am trying not to get all ragey about some of the reasons : do people actually think that Only young people have innovative ideas I have often dealt with people who think they have innovative ideas, but this is generally because of their lack of experience and ...
[Blog - 08/08/2014 - 10:34]
I like to call it ...
I like to call it the death of the designer. Whatever the designers of a game intended, the player can create whatever they want from what they re given. And what they create can actually be better than the story the game already may have had. r n r nI ...
[Blog - 08/02/2014 - 10:37]