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Anne Richards's Member Blogs

Posted by Anne Richards on Fri, 26 Oct 2012 05:00:00 EDT in Design, Smartphone/Tablet
In our ongoing experiments in blog writing, we decided to both play the same game this week and then share our perspectives. The game we chose is Cargo-Bot, an iPad puzzle game where the goal is to make the robot move blocks into particular arrangements.


Posted by Anne Richards on Fri, 26 Oct 2012 04:58:00 EDT in
Itís not everyday that a movie comes out dedicated to independent game development. But, lo and behold, I found INDIE GAME: THE MOVIE on iTunes US this week (itís also in theaters now and available directly from the filmís web site.


Posted by Anne Richards on Fri, 26 Oct 2012 04:57:00 EDT in Design, Smartphone/Tablet
No, not that one. The ďFĒ word thatís on my mind is not profane, but it does sometime escape my lips in moments of frustration at work. The word Iím talking about is ďFun.Ē


Posted by Anne Richards on Fri, 26 Oct 2012 04:55:00 EDT in Design
Having the proper documentation for your game may be the difference between the game experience turning out just the way that you envisioned and having an unusable, incoherent mess on your hands.


[Previous Anne Richards Blogs]