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April 25, 2019
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Posted by Anton Semchenko on Fri, 12 Apr 2019 10:39:00 EDT in Programming
An object pooling and resource managing pattern (no "Resources" folder is involved).


Posted by Anton Semchenko on Sun, 02 Jul 2017 01:56:00 EDT in Programming, Indie
How to create a simple and manageble UI system in Unity3D



Anton Semchenko's Comments

Comment In: [News - 04/16/2019 - 12:28]

So it means they were ...

So it means they were able to get or renew a license for that one. Doesn 't mean they could do it for the rest :

Comment In: [Blog - 02/18/2019 - 02:21]

I believe that we can ...

I believe that we can learn from failure stories much more than from successes stories. So thanks for sharing your experience with us

Comment In: [News - 01/22/2019 - 09:34]

Definitely. I would use a ...

Definitely. I would use a something like 2D3D. At least it describes it more accurately, I think.