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Blogs

Ara Shirinian's Comments

Comment In: Hate the game, not the journalist: Another meditation on games journalism [Blog - 03/06/2013 - 04:23]

It isn 't my impression ...

It isn 't my impression that anybody is blaming journalists for the state of tech/games journalism. Although I 'm unclear about what you mean by the state of. Obviously there are a lot of dynamics at work here that can 't be influenced by a given writer. r n r ...

Comment In: Inside the Execution Labs Incubator: I'm gonna need a bigger canon [Blog - 03/01/2013 - 04:50]

If we didn 't have ...

If we didn 't have an established canon, we would have more original games but it would be at the cost of accessibility. I don 't buy one bit that our reliance on conventions comes from some kind of longing to belong though. r n r nI think most gamers ...

Comment In: The Two Kinds of Proficiency in Games, and the Two Kinds of Criticism [Blog - 02/27/2013 - 03:27]

how does the quality of ...

how does the quality of mechanical gameplay fit into this It seems like between your two classifications you might put that under your 'thematic proficiency, ' but there isn 't really anything thematic about the mechanics of gameplay. r n r nIt sounds like by 'structural proficiency ' you are ...

Comment In: Archiving 'GamePro TV': 1996 Has Something to Tell You [Blog - 02/26/2013 - 01:58]

At the risk of sounding ...

At the risk of sounding greedy and entitled, anybody got recordings of those early 1991 episodes

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

I have my own values ...

I have my own values just like anybody else here, but I don 't understand why any of your exposition makes or should make you or anyone ashamed or upset. Social media is just people speaking extemporaneously and, it can easily become too big a leap to attempt to understand ...

Comment In: Proteus: A Trio of Artisanal Game Reviews [Feature - 02/15/2013 - 04:35]

Without being entirely sure about ...

Without being entirely sure about what you mean by most of the thinking-through of art... and without commenting on Proteus in particular , I think its supremely irresponsible for an artist/game developer to not have a clear vision and intent of what they are creating and communicating by their work. ...

Comment In: What are video game previews for? [News - 02/19/2013 - 04:16]

Christian you mentioned this in ...

Christian you mentioned this in passing but I think its worthy of elaboration: The historical momentum of the industry has publishers treating the press as nothing more than high-value marketing tools ready for manipulation, explicitly if they can get away with it, or implicitly if they can get away with ...

Comment In: 'I just want the game to let me play it already.' [News - 02/14/2013 - 01:19]

I don 't think that ...

I don 't think that 's a fair comparison, listening to lyrical music or watching talkies doesn 't demand any more performance or cognition from the player than your examples.

Comment In: Reactions to a woman’s voice in an FPS game [Blog - 02/08/2013 - 07:06]

If you 're going to ...

If you 're going to use this level of rigor to conclude that females get harrassed much more than males in this context, then it 's irresponsible to assert that this occurs at least across all video games especially when the study is explicitly cautioning against generalizing to any other ...

Comment In: David Cage: Game industry has 'Peter Pan Syndrome' [News - 02/06/2013 - 03:02]

I don 't think that ...

I don 't think that the issue can be that mastering a system is more/less exciting than viewing an experience. r n r nI think the issue is that mastering a system is inherently less accessible/ more demanding than viewing an experience. There will always be fewer people compelled to ...

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