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Blogs

Arturo Nereu's Comments

Comment In: The Aesthetics of Game Art and Game Design [Feature - 01/30/2013 - 04:50]

Amazing article, thanks for sharing ...

Amazing article, thanks for sharing r n r nAbout MORF, it is a very nice experiment, I only think that all the jumping and movement could also be modified depending on the level you are at ... or does this happens I didn t notice the change. r n r ...

Comment In: How Malevolence hit 500% of its Kickstarter goal [News - 01/28/2013 - 05:36]

Hi Alex, thanks for sharing ...

Hi Alex, thanks for sharing this and of course, congratulations on reaching and destroying your goal

Comment In: What Do Investors Look for in a Game Developer? [Feature - 12/06/2012 - 04:40]

Thanks for the advice, I ...

Thanks for the advice, I know not every investor is interested on the same profile but having your opinion is really helpful for us on this moment. r n r n- @PhyneGames

Comment In: How Can Gameplay Allow Players to Get Creative? [Feature - 11/20/2012 - 04:25]

Thanks for sharing this Eddy, ...

Thanks for sharing this Eddy, I had an amazing time reading the article. r n r nI just want to add other area where gameplay allows people to get creative this is when players share their creations via youtube, forums, etc. r n r nThere is another layer of creativity ...

Comment In: New Hitman asks players to improvise, but have they forgotten how? [News - 11/02/2012 - 02:09]

True But also we as ...

True But also we as industry have lead the players towards this. r n r nAlso, I think that games can give different players different experiences. In a movie, all the public will have the same shots and dialogues. But in a video game, we can hide hints, clues, etc. ...

Comment In: Windows 8's hidden dangers to game developers [News - 10/16/2012 - 04:04]

I think this is a ...

I think this is a great opportunity to push the cloud gaming scene. Why do we need to install a game if we can play on a browser. Still, there are some years before we can entirely switch but, I see an opportunity here.

Comment In: Video: Is your game 'juicy' enough? [News - 10/15/2012 - 04:34]

Thanks for sharing again, this ...

Thanks for sharing again, this is one of my favorite presentations ever. r n r nJuicy games FTW

Comment In: Video: Journey's creative challenges [News - 09/12/2012 - 02:33]

Thanks Robin, I learned a ...

Thanks Robin, I learned a lot from the talk but also A LOT from the notebook notes.

Comment In: Things We Learned The Hard Way : #1 - #4 [Blog - 08/17/2012 - 11:49]

Right now, I m living ...

Right now, I m living the 3 :- r n r nPretty good comics Steve, thanks for sharing

Comment In: Taking the 'less is more' approach to level design [News - 08/15/2012 - 05:24]

I m amazed by games ...

I m amazed by games that takes the procedural generation way. The challenge of creating a level generator rather than a level and making it work is incredible. r n r nTaking Jetpack Joyride as an example: is really fun to play, no two sessions are the same and the ...

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