Arturs Sosins is young, but ambitious developer from Latvia.
Spending his days at work and spending evenings with his wife and little son, he still manages to find himself new challenges and contribute his work to the developer community.
His recent published work is Gideros Mobile Game Development
Follow him on Twitter @ar2rsawseen or his blogs WebcodingEasy.com or AppcodingEasy.com to know what he’s up to.
This article explains 10 simple snippets on how to achieve 10 simple tasks in Gideros using Lua, to get you started on developing cross platform mobile games with Gideros
This article describes the problem of platform and different framework fragmentation and how you can solve it by creating common interfaces, that will allow you to use Ads and In-app purchases using the same code for every platform/framework.
This article describes the concept of resuable approach to be applied to any touch/click based game scene to easily convert it to controller supported scene. It uses Gideros SDK and OUYA as example, but the idea can be applied to many other game engines.