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Auston Montville's Blog


Auston Montville is a Game Developer at TOO DX. He believes in making honest games that will improve the world, even if only in the slightest way. You can reach him on twitter @piidx, or follow his company at


Member Blogs

Posted by Auston Montville on Thu, 15 May 2014 03:57:00 EDT in Design, Console/PC, Indie
Why is it that multiplayer games are more fun when other people are physically nearby? Even experiences like Twitch Plays Pokemon are more fun in crowds. Find out why games are like relationships and what's important when designing a couch-op experience.

Auston Montville's Comments

Comment In: [Blog - 03/04/2014 - 05:12]

For predicting position, you can ...

For predicting position, you can calculate your velocity before hand, and then move afterwards. What this will require you to do is take control of when you deal with collisions, instead of just using Unity 's OnCollision functions. r n r nSo, in you OnCollision code you 'd have something ...