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Babak Kaveh's Comments

Comment In: $20K to be awarded in first ever game jam for cats [News - 03/14/2013 - 03:03]

Here I click on the ...

Here I click on the Serious Games heading, and land on an article about games for cats - you can 't be serious Even though I 'd rather make games for humans, this does actually sound like fun - especially the QA part :P

Comment In: First Unity 4 update brings iOS games to the TV [News - 03/14/2013 - 02:26]

Love the updates - all ...

Love the updates - all of 'em. With Unity Pro, it 's the first time I feel I 'm getting my money 's worth with any similarly priced software - every time I feel that Unity is seriously lacking a feature that is wasting my time or increasing development risk, ...

Comment In: Dominoze PC Post-mortem: Nine Years, One Programmer [Blog - 03/12/2013 - 07:59]

Nine long years, and you ...

Nine long years, and you still haven 't given up - I applaud your persistence I started developing a serious game prototype with a few friends an oilfield simulation about seven years ago and expanded and improved it for three years before I saw the light :P Then I modified ...

Comment In: In Search of Meditative Games [Blog - 02/21/2013 - 09:05]

I have been meditating for ...

I have been meditating for many years, and there are a multitude of paths to success in meditation - some easier and some harder depending on your constitution and on how you have been brought up and trained to think, hence the need for a master to be guided towards ...

Comment In: Two bills target video games following Sandy Hook tragedy [News - 01/17/2013 - 01:40]

I finally got to watch ...

I finally got to watch the movie Loopers on a flight last night. In the movie, the main characters shoots and kills two small boys with an oversized revolver, and fails at shooting a third child. I had to fast forward through the movie, as soon as I noticed a ...

Comment In: Power in Games: Why Game Violence is a Red Herring [Blog - 12/19/2012 - 09:05]

That 's understood Taekwan, we ...

That 's understood Taekwan, we are all still trying to understand if we can do anything as devs, and what that would be. Comments and differences of opinions in articles of this nature, despite causing lots of misunderstandings, are valuable in forcing us to see how other people attempt to ...

Comment In: The End of the Journey: One Indie Studio's Tale [Feature - 11/06/2012 - 04:00]

Great Story Even though I ...

Great Story Even though I felt you closed on a pessimistic tone, you guys still made plenty of games for such a small group, and a lot of players played and enjoyed your games, so, chin up Based on the article, and please correct me here, besides too little experience ...

Comment In: Opinion: Kickstarter campaign isn't looking so hot? [News - 09/28/2012 - 08:29]

Quick correction: Just read the ...

Quick correction: Just read the portion about your past game Biology Puzzle: 2008 again. What have you guys been up to from 2008-2012

Comment In: Ask Gamasutra: 84 Metacritic need not apply [News - 07/27/2012 - 05:09]

Funny, I have a system ...

Funny, I have a system of game selection very similar to yours when I buy games to simply enjoy them, vs. buying them to learn something . It goes something like this: r n1. Is the game available digitally if yes... r n2. Check the MetaCritic user score. have more ...

Comment In: War-torn Developers: Creating Games from the Front Lines [Feature - 07/25/2012 - 04:15]

Attempting to create cultural products ...

Attempting to create cultural products that state definite opinions has always gotten and always will get artists into trouble. When Radwan Kasmiya and Co. created the Game Under Ash and Under Siege , they were doing it under an implicit or maybe even explicit sanction of their government, but also ...

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