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Bart Stewart's Comments

Comment In: Minmaxing - Is turn-based fun anymore? [Blog - 02/06/2012 - 04:14]

Wesley, in all fairness that ...

Wesley, in all fairness that seems like a pretty tortured definition of perfect. I think of perfection as I think of uniqueness -- do you also say that something can be very unique This is why the concept of information management is crucial to the design of large-state-space games. It ...

Comment In: Developers Deserve Residual Royalties [Blog - 02/04/2012 - 08:26]

The idea of a publisher ...

The idea of a publisher sharing more of the revenues from selling a game isn't a bad one on its face. The problem is thinking that the best way to achieve this is to force it. This leads to bad ideas like unionization and going from there. If the idea ...

Comment In: Opinion: I feel used [News - 02/06/2012 - 07:59]

And my calculation is, as ...

And my calculation is, as Quantic Dream, I lost between 5 and 10 million Euros worth of royalties because of second hand gaming. You can only lose something if it belongs to you in the first place. What exactly is the legal or ethical basis for this belief beyond because ...

Comment In: Building the World of Reckoning [Feature - 02/06/2012 - 04:55]

When I think about world ...

When I think about world design, my first thought is for dynamics. What should be the core systems and how should they interoperate to create a coherent universe So it's interesting to get the perspective of someone who sees world-building primarily as achieving an aesthetic goal. That could well be ...

Comment In: The role of self image in video game play [News - 02/03/2012 - 02:44]

These articles are always tricky ...

These articles are always tricky because people naturally tend to ask, Is this true for me The disconnect is that these studies see clusters of a few motivations because a lot of people are included, but an individual person's interests have a much wider range of possible variation. In other ...

Comment In: Apple removes several iOS copycat games from one offending developer [News - 02/03/2012 - 06:52]

I ran into another one ...

I ran into another one just tonight -- and it's our old pal Zynga again. Namely, Zynga's iOS game Scramble With Friends appears to be a direct lift of the venerable Quordy . Not only does Scramble offer zero original or innovative features beyond the basics of Quordy Facebook integration ...

Comment In: Analysis: The heroine's journey [News - 02/02/2012 - 12:37]

Chris, while I generally agree ...

Chris, while I generally agree with your first paragraph, I wonder: if someone spends their life doing things for others instead of for themselves, in what way does that not qualify as sacrificing one's life Is that less heroic because it happens over many years instead of a few seconds

Comment In: RAGE and the Circular Design Dilemma [Blog - 02/02/2012 - 02:18]

Spot-on analysis. I also enjoyed ...

Spot-on analysis. I also enjoyed RAGE, but there's been something about it that bugged me... and I think the three enjoyable but disconnected games explanation nails it. If that's accepted as being a problem, then the obvious solution is to add interactions between the systems. In fairness, I think id ...

Comment In: What do we mean by "elegance" in games? [Blog - 01/29/2012 - 08:04]

Elegance carries connotations of both ...

Elegance carries connotations of both high effectiveness and high comprehensibility which is not the same thing as simplicity . E mc 2 is elegant. It captures an extraordinarily powerful fact of universal physics in a form that virtually anyone can understand. The math leading up to that final expression may ...

Comment In: Talking Copycats with Zynga's Design Chief [Feature - 01/31/2012 - 11:45]

zpoc and Eric, you're making ...

zpoc and Eric, you're making excuses. I fully endorse editorial commentary... in editorials clearly marked as such. And the reality that humans can't achieve perfection in anything is not and must never be a justification for not trying to make the best product possible. In serious journalism, which Gamasutra normally ...

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