GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Bart Stewart's Member Blogs

Hey! You Got Your MMORPG In My Single-Player RPG!
Posted by Bart Stewart on Tue, 10 Nov 2009 03:53:00 EST in Design
Dragon Age: Origins appears to have replaced typical single-player RPG gameplay mechanics with conventions taken directly from MMORPGs. What are the implications of this design, if any?
Read More... | 10 Comments

An Alternative to Aggro  Featured Blogs
Posted by Bart Stewart on Wed, 02 Sep 2009 02:18:00 EDT in Design
Why is the "aggro" mechanic still being baked into MMORPG designs? This essay considers the origin and side effects of implementing tactical combat as aggro management, and suggests an alternative to show that other models for combat are possible.
Read More... | 29 Comments

Game Development as Customer Satisfaction  Featured Blogs
Posted by Bart Stewart on Mon, 22 Jun 2009 04:11:00 EDT in Production
This essay considers the possibility that a conscious, continuous emphasis on customer satisfaction distinguishes successful game development studios from the others.
Read More... | 3 Comments

New Worlds in Game Design  Featured Blogs
Posted by Bart Stewart on Tue, 12 May 2009 12:02:00 EDT in Design
A diagram showing the intersection of basic computer game styles reveals opportunities for new kinds of games.
Read More... | 16 Comments

The "Living World" Game  Featured Blogs
Posted by Bart Stewart on Mon, 20 Apr 2009 03:49:00 EDT in Design
Single-player computer RPGs and massively multiplayer online RPGs each have strengths and weaknesses. The "Living World" concept explores a game design derived from blending the most desirable business and gameplay features of these two formats.
Read More... | 12 Comments

Is There Now a Functional Language of Game Design?  Featured Blogs
Posted by Bart Stewart on Thu, 02 Apr 2009 11:28:00 EDT in Design
During a panel discussion at GDC 2009, Will Wright and Warren Spector briefly discussed the possibility that today's game designers inherit a working design language. If so, what is the nature of that language?
Read More... | 9 Comments

[Previous Bart Stewart Blogs]   

UBM Tech