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June 22, 2017
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Bart Stewart's Comments

Comment In: [Blog - 06/01/2017 - 03:38]

I appreciate the close-up look ...

I appreciate the close-up look at planning as one pleasurable behavior. I think that observation is well supported by watching players, analyzing games, and seeing what works and what doesn 't for different kinds of players. r n r nBut I also think that different kinds of players is vitally ...

Comment In: [Blog - 06/02/2017 - 09:41]

It would be a courtesy ...

It would be a courtesy to state right up front that all content is being provided in video form. r n r nThat said, no transcripts is a position you absolutely can choose to take. r n r nMy own position is that my time is valuable, and since I ...

Comment In: [News - 05/31/2017 - 01:49]

Interesting. I haven 't yet ...

Interesting. I haven 't yet found a direct reference, but this sure sounds like an updated version of the MMO Seed attempted by Lars Kroll Kristensen and Runestone eleven years ago 2005-2006 . http://massivelyop.com/2015/10/31/the-game-archaeologist-seed/ r n r nI was active in the community discussing that Seed because I was -- ...

Comment In: [Blog - 05/15/2017 - 09:40]

Fair points, and good ideas. ...

Fair points, and good ideas. r n r nCiv 's this game is going to end no matter what after a fixed number of turns solution feels a little tacked-on. I wouldn 't call it a bad choice as it does solve the problem of the game starting to get ...

Comment In: [Blog - 05/10/2017 - 09:14]

I 'd suggest that the ...

I 'd suggest that the magic words for the best way to score a strategy game came about halfway through this article: victory conditions. r n r nThere is nothing whatsoever wrong with a binary result as the mark of completion for a strategy game. This is because strategy tactics. ...

Comment In: [Blog - 05/05/2017 - 09:32]

This makes a valuable contribution ...

This makes a valuable contribution to the discussion of storytelling in computer games because the SETTING/PLOT distinction offers a way to understand why storytelling and choice/consequence gameplay don 't always mesh satisfyingly. r n r nThat setting usually enhances gameplay seems pretty unremarkable. I 'd think most game developers would ...

Comment In: [News - 05/05/2017 - 04:02]

Fair enough on the five ...

Fair enough on the five pieces of advice. r n r n1. I 'm not sure I 'd say System Shock depended fully on the success of Wolf3D. System Shock was the follow-up to Looking Glass 's Ultima Underworld, the first-person textured 3D game that was released before Wolf3D. It ...

Comment In: [News - 04/27/2017 - 07:46]

This is where I gush ...

This is where I gush again about how outstanding Alex Wawro 's writing can be. r n r nThis story delivered factual information of interest to the community it included context Microsoft 's Xbox business model that enhanced understanding of the story and it did this in the neutral language ...

Comment In: [Blog - 04/25/2017 - 10:32]

As Derek says, when the ...

As Derek says, when the first two and subsequent paragraphs here pretty much dismiss as stupid and/or evil anyone with whom you disagree, it doesn 't give much hope that this product will persuade anyone who isn 't already convinced. r n r nI 'd say the same thing to ...

Comment In: [Blog - 04/12/2017 - 10:00]

Some criticism is better than ...

Some criticism is better than others. And it is useful to consider why, and to seek to promote demonstrably good criticism. r n r nEven so, there is a line that should not be crossed. r n r nOn one side of the line are the knowledgeable, analytical, articulate critics, ...

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