Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bart Stewart's Comments

Comment In: [Blog - 06/26/2017 - 02:02]

I compulsively read every Gamasutra ...

I compulsively read every Gamasutra article by Winifred Phillips because I know it 's going to deliver interesting knowledge clearly. This one is no exception. : r n r nSomething I read recently might add to the discussion of interactively selecting and layering MIDI tracks. r n r nJonathan Peros ...

Comment In: [Blog - 06/27/2017 - 12:40]

This reminds me strongly of ...

This reminds me strongly of the old Processor Design Wars of the 1970s between Complex Instruction Set Computers CISC and Reduced Instruction Set Computers RISC . r n r nCISC designs used fewer instructions with more operating modes built around the philosophy of orthogonality hence complex , while RISC designs ...

Comment In: [News - 06/28/2017 - 08:03]

This story made me happy. ...

This story made me happy. r n r nBravo to all concerned.

Comment In: [Blog - 06/16/2017 - 09:40]

OK, fair enough, a thoughtful ...

OK, fair enough, a thoughtful perspective backed up with Reasons. Let me now offer a couple of counterthoughts. r n r n1. Your article provides detailed suggestions for addressing your premise that there are too many words. But you don 't defend your premise you just declare it and jump ...

Comment In: [Blog - 06/08/2017 - 10:18]

A fascinating, thoughtful, nicely-researched article ...

A fascinating, thoughtful, nicely-researched article that sprawls much like a city does. r n r nI especially appreciated the listings of specific urban functions. That 's great stuff when thinking about how the features of a city in a game can contribute to the game 's overall design intentions.

Comment In: [News - 06/09/2017 - 04:00]

For those of us whose ...

For those of us whose attention span prohibits watching videos, thank you for this transcript r n r nExcellent questions, enlightening responses, and nobody got impregnated.

Comment In: [News - 06/07/2017 - 06:36]

Both the trailer for Everything ...

Both the trailer for Everything and the game itself are award-worthy. r n r nBut it 's the use of the term existence sim to describe Everything that got my attention. Some searching suggests that this may be the first use of this phrase to suggest a name for a ...

Comment In: [Blog - 06/06/2017 - 02:35]

An excellent, thoughtful, information-rich but ...

An excellent, thoughtful, information-rich but spoiler-free description of Prey. I was already eager to get started on this once my schedule clears up in a couple of weeks this did nothing to dissuade me from that plan. : r n r nI haven 't played Dark Souls, but I suspect ...

Comment In: [News - 06/07/2017 - 09:32]

What I 'm curious about ...

What I 'm curious about is whether it 's an interest in making games that Valve has shed, or the ability to do so.

Comment In: [Blog - 06/01/2017 - 03:38]

I appreciate the close-up look ...

I appreciate the close-up look at planning as one pleasurable behavior. I think that observation is well supported by watching players, analyzing games, and seeing what works and what doesn 't for different kinds of players. r n r nBut I also think that different kinds of players is vitally ...

[Previous] | [Next]