Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 28, 2016
arrowPress Releases
May 28, 2016
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bart Stewart's Comments

Comment In: [News - 04/26/2016 - 09:21]

I think this is yet ...

I think this is yet another confirming instance for a theory of mine. r n r nIt 's this: Blizzard do not actually care all that much about World of Warcraft. Nor do they care about Warcraft generally, or about Starcraft or Diablo or any of their other game products. ...

Comment In: [Blog - 04/19/2016 - 06:51]

This is a great idea. ...

This is a great idea. r n r nYou get more value out of your content, and game developers who didn 't see helpful/thoughtful articles the first time around get another chance to enjoy them. r n r n/thumbsup

Comment In: [Blog - 04/14/2016 - 01:54]

Some people may say this ...

Some people may say this imaginative analysis was too in-depth. r n r nThey are mistaken. r n r nThis was an outstanding look at how thoughtfully composed music deepens a game, making it more satisfying. Bravo

Comment In: [Blog - 04/14/2016 - 01:50]

The notion of distinguishing between ...

The notion of distinguishing between modeling and profiling of players is interesting, especially if you retain the distinction that profile data are what players say about themselves, while model data are what can be observed about players. r n r nProfiling is relatively cheap, easy, and fast, but it 's ...

Comment In: [News - 04/11/2016 - 06:40]

The problem with benevolent dictatorships ...

The problem with benevolent dictatorships is that benevolent dictators don 't live forever. r n r nI agree that while imperfect, Steam is generally a pretty good environment for developers and players of PC games. Probably a lot of that comes from Gabe Newell 's personal values. r n r ...

Comment In: [News - 04/08/2016 - 03:16]

/ should never happen / ...

/ should never happen / r n r nAlmost certainly one of the the oldest and most frequently used code comments. The number of people programming for more than 10 years who haven 't used this is probably considerably smaller than the number of those who will admit to doing ...

Comment In: [Blog - 03/30/2016 - 07:54]

Dominic, I think you and ...

Dominic, I think you and Michael are interpreting the suggestion in a way that 's not intended. r n r nYou 're describing it this way: this proposed system ... only shows you games that many other gamers similar to you like. r n r nBut that 's not the ...

Comment In: [News - 03/28/2016 - 04:01]

Outstanding. This -- if it ...

Outstanding. This -- if it can be persuaded to work -- could be a significant step toward solving what three years ago I called the central problem of roleplaying games : software so far has been a lousy replacement for creative human gamemasters. http://flatfingers-theory.blogspot.com/2013/01/the-central-problem-of-computer.html r n r nI was an ...

Comment In: [News - 03/25/2016 - 05:23]

Some favorites: r n r ...

Some favorites: r n r n1. Ultima Underworld 2: A hidden section of the game was a black-and-white wire-frame area similar to the earliest 3D games. Even better, in that section you could run into A.I. Crunchowicz, a mild dig at the protagonist from a certain other more commercially successful ...

Comment In: [News - 03/08/2016 - 03:59]

It 's hard to argue ...

It 's hard to argue with the advice here, which stresses professionalism. r n r nBut holy cow -- at what point does professionalism cross the line into protectionism Only those who can throw a lot of time and money at recording infrastructure should be permitted to bid for voice ...

[Previous] | [Next]