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Bart Stewart's Comments

Comment In: [Blog - 08/14/2015 - 01:58]

This dovetails pretty neatly with ...

This dovetails pretty neatly with the theme of the articles that Warren Spector has been posting to Gamasutra recently. r n r nTo paraphrase him badly , he believes developers must have something interesting to say, and player choice alone is not enough to make a satisfying game. Those seem ...

Comment In: [News - 08/14/2015 - 06:23]

Another way to look at ...

Another way to look at this: hold politicians accountable when they promise things they can 't deliver.

Comment In: [News - 08/04/2015 - 08:57]

I would agree that some ...

I would agree that some games could benefit from increased challenge. But I wouldn 't agree that all games would be improved by more punishment, because not everyone gets the same amount of enjoyment from being punished. r n r nSurely there 's plenty of room in the universe of ...

Comment In: [Blog - 08/03/2015 - 04:08]

I feel like I 'm ...

I feel like I 'm setting myself up for a smackdown here, but somebody has to risk helping to turn this from a monologue into a conversation.... r n r n1. Have something to say is non-arguable. What 's your take on Have something interesting to say, or at least ...

Comment In: [News - 07/31/2015 - 03:50]

An excellent piece. r n ...

An excellent piece. r n r nI 'd suggest that cities can be considered examples of place as character. At one end of that spectrum are places that have functions they themselves have gameplay verbs , and at the other end are places that are simply facades. And here 's ...

Comment In: [Blog - 07/27/2015 - 03:05]

This is an outstanding article. ...

This is an outstanding article. r n r nThe value of community is enormous for people learning how to do work that is both creative and technical. Not only does it give answers, a vibrant, welcoming community helps to improve the social skills of people who otherwise might have stayed ...

Comment In: [Blog - 07/27/2015 - 03:18]

I assume that Super Wargame ...

I assume that Super Wargame Adventure: Battle for Spaceworld Star Edition Quest Pack will be a thing soon. r n r nAs for replacing sequel numbers with subtitles, I wouldn 't mind seeing that stop... but it annoys me vastly less than reboots that reuse the name of the original ...

Comment In: [Blog - 07/27/2015 - 03:18]

Speaking of emotional replayability... You ...

Speaking of emotional replayability... You know how long-awaited sequels to popular books or films tend to be introduced with Return to the world of... I suspect something similar is at work with games that are considered highly replayable. r n r nEven if you know all the story beats and ...

Comment In: [News - 07/09/2015 - 04:00]

I recently finished converting a ...

I recently finished converting a version of the 1970s-era Super Star Trek, which I last worked on in 1985, from PL/I to JavaScript/HTML/CSS. http://www.explorergamer.com/Games/STRTRK/ r n r nI mention this because SST gives you a limited number of days to rid the galaxy of the angry Klingon menace, after which ...

Comment In: [Blog - 07/24/2015 - 06:24]

Welcome to Gamasutra blogging This ...

Welcome to Gamasutra blogging This was a fine start. r n r nI don 't think there 's a bright line that can be drawn between definitely-a-game and not-a-game. Those are broad areas at either end of a continuum, and there 's room for both those types of computer-based entertainment ...

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