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September 26, 2016
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Bart Stewart's Comments

Comment In: [News - 08/29/2016 - 03:06]

What about the case of ...

What about the case of Elite: Dangerous by Frontier Developments r n r nDuring their Kickstarter project, they indicated that there would be an offline single-player mode. Later -- after collecting the Kickstarter pledge money -- they stated that offline single-player was too difficult and they would not provide it. ...

Comment In: [News - 08/23/2016 - 04:17]

The Deus Ex franchise is ...

The Deus Ex franchise is special. It needs people who understand it. r n r nIt found them, I think.

Comment In: [News - 08/17/2016 - 02:26]

I don 't know of ...

I don 't know of any, but I would think there must have been. r n r nAs it turns out, though, my current amateur game development project is specifically about being a kind of non-violent peacekeeper. :

Comment In: [Blog - 08/15/2016 - 06:40]

This is pretty clever, and ...

This is pretty clever, and it 's already sparking some ideas. : I especially appreciate making the code available. Thanks for posting this

Comment In: [News - 08/16/2016 - 05:05]

Sonnefeld explained that PC players ...

Sonnefeld explained that PC players want to be able to tweak their games, to have the freedom to adjust a PC game to their liking. On console, the developer defines the performance and the experience. On PC, players are the ones who ought to be able to define this, as ...

Comment In: [Blog - 08/10/2016 - 05:48]

Here 's a practical question: ...

Here 's a practical question: when is the best time to break out the oil can and go squeak-hunting r n r nAs new interfaces are added Once core systems are mostly working As part of a late-development polish pass Or some other time r n r nOne other question: ...

Comment In: [Blog - 08/05/2016 - 10:09]

There might be a definitional ...

There might be a definitional effect operating here as well: if your game hits big enough to comfortably fund a sequel, then in the eyes of some you 're no longer indie.

Comment In: [News - 07/27/2016 - 10:18]

I can 't like this ...

I can 't like this enough, and I 'd like more tool and game development studios to do this as well. r n r nThe 1 way I 've found to make everyone unhappy in a creator/customer relationship is for either or both sides to fail to properly express their ...

Comment In: [Blog - 07/25/2016 - 10:30]

Good job bringing your game ...

Good job bringing your game through to completion. r n r nYou 've now encountered several things every experienced developer once had to learn the hard way. : r n r n1. P lan to throw the first one away -- you will, anyhow. -- Fred Brooks. Don 't beat ...

Comment In: [Blog - 07/20/2016 - 01:03]

Jacob, this point is not ...

Jacob, this point is not related to inherent complexity -- it 's about gamers not yet having a set of conventions about how to play AR games. r n r nPC/console games after 30 years, and mobile games to some extent, now have many such conventions that help new players ...

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