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January 24, 2017
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Bart Stewart's Comments

Comment In: [News - 11/21/2016 - 06:14]

Most critiques of death/difficulty in ...

Most critiques of death/difficulty in Bethesda games are colored by an assumption that what most people play these games for is to be challenged, just as in most other games. r n r nBut I think the yay/boo calculation changes when you stop seeing these games in terms of mechanics ...

Comment In: [Blog - 11/11/2016 - 09:42]

Ryan, have the results of ...

Ryan, have the results of this election which include the GOP keeping majorities in both the House and Senate given you any ideas for modifying the model you use r n r nI understand it 's not meant to be a hardcore simulation. It 's more that, in your shoes, ...

Comment In: [News - 11/16/2016 - 03:31]

OK... as long as I ...

OK... as long as I can always opt out. r n r nForced connectivity is rude.

Comment In: [News - 11/14/2016 - 06:55]

Outstanding Thanks for posting this ...

Outstanding Thanks for posting this -- the more information on the Deus Ex way of design, the better.

Comment In: [News - 11/14/2016 - 11:47]

I would certainly be terrified ...

I would certainly be terrified at hearing a creek upstairs.

Comment In: [News - 11/04/2016 - 06:57]

That 's both true and ...

That 's both true and doesn 't dispute my point: Apple expects the games it publishes to be games first, and this position makes business sense when selling to a mass market of diverse political beliefs, while the NYT 's agenda is that the form of political advocacy is irrelevant ...

Comment In: [News - 10/12/2016 - 06:33]

This sounds like trouble for ...

This sounds like trouble for PC gaming... until you read the other article Gamasutra published today on sales, which is that multiple retailers are documenting a roughly 30 drop in sales of game consoles in 2016. http://www.gamasutra.com/view/news/283329/UK retailer GAME sees steep profits drop as console sales fall 30.php r n ...

Comment In: [News - 10/13/2016 - 06:29]

Nice insight. I hope other ...

Nice insight. I hope other VR developers follow this advice, or figure it out for themselves. r n r nOne of the first things I do when starting a new 3D world game is -- if I 'm permitted -- to go turn off things like lens flare, noise, and ...

Comment In: [Blog - 10/11/2016 - 10:05]

I hope this article is ...

I hope this article is read by those who need to know that for everyone, there is a group or community of people who get them. Keep looking, don 't give up, and you will find them. r n r nThank you for writing and publishing this, and best of ...

Comment In: [Blog - 10/04/2016 - 09:18]

Without quibbling over details, I ...

Without quibbling over details, I like this a lot as a project. Even if some of the individual classifications for certain emotions aren 't perfect, progress on the overall goal of more identification of the player with characters in a game is worth exploring. r n r nI can 't ...

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