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Bart Stewart's Comments

Comment In: [Blog - 07/22/2015 - 01:45]

I 'd suggest that a ...

I 'd suggest that a combat scenario is a kind of puzzle in which the solution if there is one will include the application of direct force. r n r nSo a narrative puzzle would be more about persuasion. But both depend on understanding the terrain.

Comment In: [Blog - 07/20/2015 - 02:30]

It 's becoming increasingly annoying ...

It 's becoming increasingly annoying to me that play behaviors get to be named by the people who don 't personally enjoy those styles of play: r n r n carebear r n savescumming r n turtling r n r nMost of this language comes from competitive multiplayer games. But ...

Comment In: [Blog - 07/16/2015 - 01:47]

I wonder if you 're ...

I wonder if you 're conflating a couple of related but different things here: Production Distribution. Just because you can make a thing does not guarantee access under capitalism or any more Marxian world-system to a distribution network or channel for that thing. r n r nYour objection seems to ...

Comment In: [Blog - 07/16/2015 - 01:47]

Another interesting synopsis of computer ...

Another interesting synopsis of computer game-playing research. r n r nI appreciated that the author s of the quoted abstract were very clear, in the very first sentence of the abstract, about the belief they expected their reasearch to confirm. r n r nI 'm also not surprised that what ...

Comment In: [News - 07/16/2015 - 02:42]

I approve of the title ...

I approve of the title for this piece. :D

Comment In: [Blog - 07/15/2015 - 02:02]

While I don 't agree ...

While I don 't agree that the suggestions here would lead to a better Master of Orion game, I do think well-written, thoughtful efforts to question assumptions are very much worth doing. Even if they would not IMO make a better Master of Orion, they might lead to a different ...

Comment In: [Blog - 06/30/2015 - 01:28]

Excellent piece. r n r ...

Excellent piece. r n r nI 'd suggest that the most important part of it, though, is not the nuts-and-bolts of how to let people who enjoy different things play together -- it 's having the realization as a game developer that people are wired to enjoy different things, and ...

Comment In: [News - 07/02/2015 - 04:00]

Not only was this an ...

Not only was this an informative interview, this must win for Cleverest Story Title of the Week.

Comment In: [Blog - 06/24/2015 - 06:14]

Very nice work There is ...

Very nice work There is no thrill like the thrill of creating systems that build entire worlds. : r n r nOne thing I didn 't see here that could be useful to you if you haven 't moved in this direction already is thinking of the world-information in terms ...

Comment In: [Blog - 06/25/2015 - 01:25]

Clickbait for sure. : I ...

Clickbait for sure. : I 'm glad to see this project is continuing to make progress. r n r nThe games that I 'd hope to see included are already on your master list -- Darklands, Ultima Underworld, Planescape: Torment. Those all might have been part of this article, as ...

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