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June 29, 2016
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Bart Stewart's Comments

Comment In: [News - 06/12/2016 - 11:19]

To me, the most interesting ...

To me, the most interesting part of the 2013 Prey 2 leaks was the notion that Arkane 's reworked version was intended to draw inspiration from System Shock. r n r nHow much of that, if anything, survived into the version of Prey 2 announced at E3

Comment In: [Blog - 06/06/2016 - 12:49]

A nice look back, and ...

A nice look back, and the section on the fundamental design questions for multiplayer games looks prescient. r n r nIt 's maybe worth adding that BBS door games, along with the iterations on Bartle Trubshaw 's MUD, were important laboratories for figuring out what worked and what didn 't ...

Comment In: [News - 06/01/2016 - 10:41]

Who decided to make Gameloft ...

Who decided to make Gameloft a public company whose stock is owned by shareholders r n r nDitto Ubisoft.

Comment In: [Blog - 05/25/2016 - 10:00]

One possible alternative to the ...

One possible alternative to the problem of slow evolution of levels for a single player might be to simulate the player, then run the evolved levels very quickly against the simulated player. r n r nYou still have a problem -- simulating a particular player 's interests -- but it ...

Comment In: [Blog - 05/24/2016 - 02:02]

I don 't know why ...

I don 't know why 11 of whoever responded thought the optimal number of players for a strategy game on a computer is 1. But I have my own reasons for giving the answer of 1 human player, which I arrived at long ago without help from any bloggers. r ...

Comment In: [Blog - 05/23/2016 - 02:02]

Why haven 't you applied ...

Why haven 't you applied for the UK Video Games Tax Relief r n r nBecause you think long-term and you don 't want to risk building a studio that 's partially dependent on an unreliable income source r n r nLet 's say you 've added staff with the ...

Comment In: [Blog - 05/20/2016 - 06:50]

It 's been interesting watching ...

It 's been interesting watching the recent collisions between roguelikes and RPGs. How do you satisfy a desire to impose permanent and thus meaningful consequences, while also delivering progress in both the material loot and narrative a person 's story realms r n r nTo put it another way: how ...

Comment In: [News - 05/18/2016 - 09:31]

It 's funny how AR ...

It 's funny how AR always seems to require some form of multiplayer. r n r nWho 's leading whom here

Comment In: [News - 05/11/2016 - 02:22]

I understand wanting to keep ...

I understand wanting to keep a game fresh. r n r nBut is it right to call this new game Civilization -- to attract the money of the people who played and enjoyed the earliest iterations -- if so many of the original game 's core mechanics are being changed ...

Comment In: [Blog - 04/29/2016 - 03:16]

And thank you for another ...

And thank you for another thought-provoking article, Lewis. r n r nI 've also butted heads more than once with people who are absolutely convinced that Challenge is the only point of games. Of course they 're correct that allowing save-anytime reduces tactical challenge... but I have the hardest time ...

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