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July 3, 2015
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Bart Stewart's Comments

Comment In: [News - 06/16/2015 - 11:12]

Should it be Microsoft 's ...

Should it be Microsoft 's Xbox chief speaking at E3 about PC gaming r n r nIf Phil Spencer is Microsoft 's Xbox boss, do they also have a PC gaming boss r n r nIf so, is that role coequal to Phil Spencer 's r n r nIf the ...

Comment In: [News - 06/12/2015 - 05:59]

It 's worth recalling that ...

It 's worth recalling that Notch was working on his own game, 0x10c, that included a working assembly language. Before Notch pulled the plug on that project, people were already coding in that language. r n r nAnother similar ideas moment between Zach Barth and Markus Persson.

Comment In: [Blog - 06/09/2015 - 01:20]

Most of these are basically ...

Most of these are basically OK. r n r nNumbers 3 and 8 are particularly interesting because they address the problem of the team members who don 't seem to realize they 're part of a team. These are the socially-deficient technical persons who believe their skills are so awesome ...

Comment In: [Blog - 06/10/2015 - 02:22]

The question of demotivation due ...

The question of demotivation due to extrinsic rewards is probably hard to answer well without considering some related questions: r n r nWas there surprising variety in reward types The problem might not have been that the rewards were extrinsic, but that they were inherently boring due to lack of ...

Comment In: [Blog - 06/05/2015 - 01:14]

Makes sense. : I look ...

Makes sense. : I look forward to reading the follow-ups

Comment In: [Blog - 06/09/2015 - 01:20]

It 's not common to ...

It 's not common to get a peek inside the mind of someone as they grapple with a deep design challenge, who is also able to describe their thoughts on that subject clearly and engagingly. r n r nThank you for doing exactly that, Emily Short. : r n r ...

Comment In: [News - 06/02/2015 - 05:41]

Beyond tactical suggestions, there 's ...

Beyond tactical suggestions, there 's a single fundamental question EA and any other game publisher needs to answer: what should be the primary goal of a successful game publisher r n r n1. Does respect matter if millions of people buy your products r n r n2. If respect matters, ...

Comment In: [Blog - 05/29/2015 - 03:03]

I suggest the real goal ...

I suggest the real goal is even more fundamental than that: know your audience. r n r nSome people don 't play games to think or feel -- they play games to get away from having to do that stuff. These players do want to be told not only what ...

Comment In: [Feature - 05/21/2014 - 02:00]

John Flush 's comment nails ...

John Flush 's comment nails what I came back to this resuscitated article to say. The more time played, the greater the investment the more investment, the greater the pain of a Game Over screen. I think Todd Howard 's response was telling when he was asked what lessons he ...

Comment In: [News - 05/18/2015 - 04:07]

Why was it necessary to ...

Why was it necessary to create an antagonist for this piece: the dread Invisible Hand of Capitalism, smiling the pure and noble creators of educational games r n r nThat unnecessary editorializing weakens an otherwise very good piece that asks an interesting question. r n r nIt 's unnecessary since ...

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