 |
|
 |

Bart Stewart's Comments
|
Comment In: The Trouble with Immersion, or the Opening of Metro: Last Light [Blog - 05/16/2013 - 09:35]
|
Hmm. r n r n ... Hmm. r n r n Skyrim is a great open world game, but its design isn 't as effective. Sure, the players can explore the world freely, but they aren 't driven to do it as much as they would be in STALKER or Dark Souls. r n r nDespite ... |
|
Comment In: The Creative and the Leader [Blog - 05/19/2013 - 12:45]
|
Michael, I suspect you 're ... Michael, I suspect you 're right that for the vast majority of development studios, every tie goes to the person with the project/production perspective, rather than to the design/ creative person. r n r nThat may be because most studios are one game away from extinction, living at the mercy ... |
|
Comment In: Even Further Down the Curation Rabbithole [Blog - 05/16/2013 - 02:42]
|
James, I 'd say the ... James, I 'd say the difference is that Amazon shows you what it thinks you might like which might or might not have any bias toward things they 're trying to sell , whereas the system Richard Bartle suggests compares your interests directly with other people. Steam 's similar. r ... |
|
Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]
|
A quote from Warren in ... A quote from Warren in his interview with Rock Paper Shotgun published today sheds a little more light on what he 's thinking when he talks about worlds to explore: r n r n When people think about worlds, virtual worlds, they think about enormous, fully explorable, Grand Theft Auto, ... |
|
Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]
|
Another substantive and encouraging piece ... Another substantive and encouraging piece -- there can never be enough of these. : r n r nKeep them coming, please |
|
Comment In: Steve Wozniak discusses early Apple years and BASIC [Blog - 05/07/2013 - 08:06]
|
Keith, I thought pretty carefully ... Keith, I thought pretty carefully about my last paragraph before I smacked the Submit button, and specifically considered Python and other modern scripting languages. r n r nI stand by my opinion not because there 's anything wrong with Python, but because the greater complexity of computing devices and environments ... |
|
Comment In: 11 Tips for Maximizing Player Expression [Blog - 05/05/2013 - 05:07]
|
Complete agreement on deep systems ... Complete agreement on deep systems allowing and encouraging player expression and that such expression is generally a Good Thing to support . r n r nIt 's why I advocate for more attention to dynamic/simulationist design. When the world itself can give you feedback in multiple modes about your choices, ... |
|
Comment In: Skyrim's Modular Approach to Level Design [Blog - 05/01/2013 - 09:15]
|
The credo of the old ... The credo of the old Origin Systems was We create worlds. If there 's anyone today who 's worthy of inheriting that proud description, it 's the people who 've been part of Bethesda Game Studios. r n r nNothing gives me more gaming pleasure than a big, baroquely-ornamented world ... |
|
Comment In: EVO's fighting game gurus are trying something completely different [News - 04/30/2013 - 08:08]
|
I 'm watching this one. ... I 'm watching this one. r n r nNot too sure about the RTS element, and the cutesy character design doesn 't do anything for me personally. But the object building and scripting capability is something I hope will prove very popular. |
|
Comment In: Evolve Your Mechanics, Not Your Narrative [Blog - 04/19/2013 - 02:17]
|
I don 't disagree at ... I don 't disagree at all that a growth of new mechanics would be a healthy thing for computer games. But let me suggest that there 's even more that can be done. r n r nConsider the Mechanics/Dynamics/Aesthetics model. Aesthetics as integrated narrative we 've seen, and mechanics as ... |
[Previous] | [Next]
|
|