Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 27, 2016
arrowPress Releases
July 27, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Bart Stewart's Comments

Comment In: [News - 07/13/2016 - 03:10]

Pokemon Go: The hot new ...

Pokemon Go: The hot new game for urban extroverts who have no expectations of data privacy r n r nWhich has long been an underserved market.

Comment In: [Blog - 07/11/2016 - 05:08]

I wonder to what extent ...

I wonder to what extent two design features strongly affect engagement with a game: r n r n1. Save-anytime/anywhere vs. checkpoint saving esp. at diegetic save stations . My guess is that play sessions will be longer for games that implement a quicksave feature, compared to games for which the ...

Comment In: [News - 07/01/2016 - 04:29]

Here are just three of ...

Here are just three of the weapons from Redneck Rampage and its two follow-ups: r n r n Alien arm gun: blow up the alien, take his arm with his energy weapon still attached. r n Alien teat gun: defeat a Vixen, get her double-barreled machine gun bra. Wear it. ...

Comment In: [Blog - 06/28/2016 - 04:48]

The golden circle is another ...

The golden circle is another and perfectly reasonable form of the traditional hierarchy of coordinated action. r n r nNational military doctrines since Clausewitz, for example, have recognized two, three, four, or five levels -- particular patterns of organized behavior meant to achieve certain types of goals that, added up, ...

Comment In: [Blog - 06/29/2016 - 09:46]

Chris has been transparent, responsive, ...

Chris has been transparent, responsive, and positive throughout the development of Sol Trader. r n r nIt 's an excellent model for independent developers to follow.

Comment In: [News - 06/27/2016 - 04:03]

Raph Koster 's Tweetstorm is ...

Raph Koster 's Tweetstorm is also very much worth reading. https://storify.com/raphkoster/thought-on-brexit-and-governance

Comment In: [News - 06/23/2016 - 01:33]

I was one of those ...

I was one of those inspired to create a computer version of Othello. r n r nThe fun wasn 't in the presentation, but in crafting the opposing player. A two-move lookahead plus board analysis heuristics was all I could eke out of my 0.89 MHz Color Computer, even with ...

Comment In: [News - 06/21/2016 - 05:24]

Tim, I 'm confident I ...

Tim, I 'm confident I speak for everyone who writes games journalism and games criticism when I point out that we suffer from a regrettable lack of diversity in our employment ranks. r n r nWhile sites like Gamasutra should continue to provide criticism of games, the gaming industry, and ...

Comment In: [News - 06/21/2016 - 02:23]

I admit to being a ...

I admit to being a little curious as to why do this. r n r nI can think of two explanations: 1 some players complained the game was too hard and persistently demanded hints, or 2 some players complained the game was too easy and bragged that they solved it ...

Comment In: [News - 06/13/2016 - 03:27]

I 'm not much interested ...

I 'm not much interested personally in CCG, and very cautious about F2P. r n r nThat said, Gwent -- inside the world of The Witcher 3 -- is as these things tend to be two kinds of fun: 1 Exploring the world to build a strong deck, and 2 ...

[Previous] | [Next]