Ben Chong's Blog
Hi there! Thank you for reading this.
I'm the CEO of MarketJS. We use HTML5 technology to build cross-platform game solutions.
Our clients are international, multi-billion dollar corporations such as Disney, Coca-Cola, AT&T, Citibank and Hilton Hotels. Feel free to read our case studies, or contact us for more information. We cater to businesses of all sizes.
Our company offers a variety of products and services:
- We design and develop white label game solutions for clients.
- We operate a B2B marketplace for buyers to license high quality games.
- We design and develop custom games for brands, such as advergames, educational games, marketing games, lead generation games, newsgames , social impact games, and more.
- We design and develop integrated hardware game solutions for taxis, airlines, hospitals, schools and more.
If you require immediate support, don't hesitate to email me: firstname.lastname@example.org
If you have time, please check out licensecasualgames.com too. It has a few very neat videos.
A simple, feeling-out process to search for artists
Analyzing the trends of feature phone games, vs smartphone games
An overview of the gamedev scene in Malaysia
You're an executive at a Fortune 500 company. It's 2 weeks before launch of the long anticipated digital marketing campaign. You worked 8 months on the project, with little sleep.
Now the CEO says, "I think we need a game to spice things up!". Why? Why
The all important money question
Why the traditional model is bad, and why the trend is changing
Ben Chong's Comments
[Blog - 11/05/2014 - 02:08]
Brian thanks for the comment ...
Brian thanks for the comment Very insightful. Also, building on your number of 1 million per video, that 's roughly 24 million spend in Youtube video production costs they have 24 videos atm . r n r nAbsolutely staggering and quite real numbers.
[Blog - 08/08/2012 - 08:37]
i can speak from the ...
i can speak from the perspective of a mobile game developer. r n r nwith limited space for text, and even limited attention span 30 seconds is all you get to make a great impression , you need to optimize the game to evoke emotions, rather than stimulate the brain ...
[Blog - 07/17/2012 - 11:07]
after Ouya 's success, i ...
after Ouya 's success, i 'm not so sure about demos anymore. Selling a kickass dream on video seems to be the norm now.
[Blog - 07/13/2012 - 08:13]
[Blog - 07/15/2012 - 05:28]
it 's interesting to see ...
it 's interesting to see how far game engines have gone. Monetization is playing a bit of catch up but we 're getting very very close.
[News - 07/12/2012 - 04:49]
this is not HTML5 propoganda. ...
this is not HTML5 propoganda. It 's telling you what 's possible and what NonStopGames have done. r n r nIf you really think about it, why wouldn 't you want to access a game from any device, without any other barriers. It 's hard enough to constantly be redirected ...