My name is Ben Chong. In 2012, I created MarketJS.com, a marketplace for buying and selling HTML5 game licenses.
MarketJS also runs a production studio that builds cutting-edge HTML5 games & apps. This blog is dedicated to HTML5, game development, product design, startups, and life in general.
If you're a large organization interested in using HTML5, I highly recommend reading our case studies.
Whether you're an indie developer, or a large corporation, email me at ben [at] marketjs [dot] com , I'm here to help
Too many temptations, too little time
Forget Steven Spielberg. Be the Robert Rodriguez of games.
A fresh perspective for indies. Don't aim to be the Flappy Bird.
highlights of 5 mobile HTML5 games, to get you going.
the latest guide to monetizing your games. Discuss and debate!
there's too much insanity in the app economy. Look for green pastures by partnering with a publisher
[Blog - 08/08/2012 - 08:37]
i can speak from the ...
i can speak from the perspective of a mobile game developer. r n r nwith limited space for text, and even limited attention span 30 seconds is all you get to make a great impression , you need to optimize the game to evoke emotions, rather than stimulate the brain ...
[Blog - 07/17/2012 - 11:07]
after Ouya 's success, i ...
after Ouya 's success, i 'm not so sure about demos anymore. Selling a kickass dream on video seems to be the norm now.
[Blog - 07/13/2012 - 08:13]
[Blog - 07/15/2012 - 05:28]
it 's interesting to see ...
it 's interesting to see how far game engines have gone. Monetization is playing a bit of catch up but we 're getting very very close.
[News - 07/12/2012 - 04:49]
this is not HTML5 propoganda. ...
this is not HTML5 propoganda. It 's telling you what 's possible and what NonStopGames have done. r n r nIf you really think about it, why wouldn 't you want to access a game from any device, without any other barriers. It 's hard enough to constantly be redirected ...
[Blog - 11/21/2011 - 03:29]