Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 30, 2014
arrowPress Releases
October 30, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ben Chong's Blog


Hi there! Thank you for reading this.

I'm the CEO of MarketJS. We use HTML5 technology to build cross-platform game solutions.

Our clients are international, multi-billion dollar corporations such as Coca-Cola, AT&T, Citibank and Hilton Hotels. Feel free to read our case studies, or contact us for more information. We cater to businesses of all sizes.

Our company offers a variety of products and services: 

  1. We design and develop white label game solutions for clients.
  2. We operate a B2B marketplace for buyers to license high quality games.
  3. We design and develop custom games for brands, such as advergames, educational games, marketing games, lead generation gamesnewsgames , social impact games, and more.
  4. We design and develop integrated hardware game solutions for taxis, airlines, hospitals, schools and more.

If you require immediate support, don't hesitate to email me:


Member Blogs

Posted by Ben Chong on Thu, 09 Oct 2014 05:09:00 EDT in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
Put yourself in the shoes of a large brand. Does this value make sense?

Posted by Ben Chong on Sat, 10 May 2014 07:47:00 EDT in Business/Marketing, Production
Too many temptations, too little time

Posted by Ben Chong on Tue, 06 May 2014 07:56:00 EDT in Business/Marketing, Production, Serious
Forget Steven Spielberg. Be the Robert Rodriguez of games.

A fresh perspective for indies. Don't aim to be the Flappy Bird.

Posted by Ben Chong on Mon, 23 Jul 2012 11:18:00 EDT in
highlights of 5 mobile HTML5 games, to get you going.

Posted by Ben Chong on Fri, 13 Jul 2012 08:13:00 EDT in
the latest guide to monetizing your games. Discuss and debate!

Ben Chong's Comments

Comment In: [Blog - 08/08/2012 - 08:37]

i can speak from the ...

i can speak from the perspective of a mobile game developer. r n r nwith limited space for text, and even limited attention span 30 seconds is all you get to make a great impression , you need to optimize the game to evoke emotions, rather than stimulate the brain ...

Comment In: [Blog - 07/17/2012 - 11:07]

after Ouya 's success, i ...

after Ouya 's success, i 'm not so sure about demos anymore. Selling a kickass dream on video seems to be the norm now.

Comment In: [Blog - 07/13/2012 - 08:13]

@Ludei it 's interesting to ...

@Ludei it 's interesting to see how much CocoonJS has evolved

Comment In: [Blog - 07/15/2012 - 05:28]

it 's interesting to see ...

it 's interesting to see how far game engines have gone. Monetization is playing a bit of catch up but we 're getting very very close.

Comment In: [News - 07/12/2012 - 04:49]

this is not HTML5 propoganda. ...

this is not HTML5 propoganda. It 's telling you what 's possible and what NonStopGames have done. r n r nIf you really think about it, why wouldn 't you want to access a game from any device, without any other barriers. It 's hard enough to constantly be redirected ...

Comment In: [Blog - 11/21/2011 - 03:29]

thanks for the comment working ...

thanks for the comment working on AB testing, hope to get it implemented soon