Hi there! Thank you for reading this.
I'm the CEO of MarketJS. We use HTML5 technology to build cross-platform game solutions.
Our clients are international, multi-billion dollar corporations such as Disney, Coca-Cola, AT&T, Citibank and Hilton Hotels. Feel free to read our case studies, or contact us for more information. We cater to businesses of all sizes.
Our company offers a variety of products and services:
- We design and develop white label game solutions for clients.
- We operate a B2B marketplace for buyers to license high quality games.
- We design and develop custom games for brands, such as advergames, educational games, marketing games, lead generation games, newsgames , social impact games, and more.
- We design and develop integrated hardware game solutions for taxis, airlines, hospitals, schools and more.
If you require immediate support, don't hesitate to email me: firstname.lastname@example.org
If you have time, please check out licensecasualgames.com too. It has a few very neat videos.
I also recently started a personal blog, where I touch on random subjects including programming, game design, investing, thinking patterns and electric cars.
An overview of the gamedev scene in Malaysia
You're an executive at a Fortune 500 company. It's 2 weeks before launch of the long anticipated digital marketing campaign. You worked 8 months on the project, with little sleep.
Now the CEO says, "I think we need a game to spice things up!". Why? Why
The all important money question
Why the traditional model is bad, and why the trend is changing
Going through the basics for developing an endless runner ame
A fresh approach to thinking with HTML5 based games
[Blog - 11/05/2014 - 02:08]
Brian thanks for the comment ...
Brian thanks for the comment Very insightful. Also, building on your number of 1 million per video, that 's roughly 24 million spend in Youtube video production costs they have 24 videos atm . r n r nAbsolutely staggering and quite real numbers.
[Blog - 08/08/2012 - 08:37]
i can speak from the ...
i can speak from the perspective of a mobile game developer. r n r nwith limited space for text, and even limited attention span 30 seconds is all you get to make a great impression , you need to optimize the game to evoke emotions, rather than stimulate the brain ...
[Blog - 07/17/2012 - 11:07]
after Ouya 's success, i ...
after Ouya 's success, i 'm not so sure about demos anymore. Selling a kickass dream on video seems to be the norm now.
[Blog - 07/13/2012 - 08:13]
[Blog - 07/15/2012 - 05:28]
it 's interesting to see ...
it 's interesting to see how far game engines have gone. Monetization is playing a bit of catch up but we 're getting very very close.
[News - 07/12/2012 - 04:49]
this is not HTML5 propoganda. ...
this is not HTML5 propoganda. It 's telling you what 's possible and what NonStopGames have done. r n r nIf you really think about it, why wouldn 't you want to access a game from any device, without any other barriers. It 's hard enough to constantly be redirected ...