I've been in tech since the 90s, the *early* 90s.
I build things, fix things and have been part of most every amazing new thing since, albeit in a backstage capacity.
What I do have is a unique set of skills and a mouth that doesn't know when to shut itself.
Email: mtpleasantbc [at] gmail
One weird trick for not infuriating your players.
Zen and the art of sharpening your Axe.
Why social gaming as it exists today really isn't.
[Blog - 07/21/2014 - 05:56]
Hi Katy, r n r ...
Hi Katy, r n r nYou 're right on. It 's not a crash bug and for those who hadn 't played the game and triggered that sequence, they wouldn 't have missed it. Still, it 's fun to whinge about things that should have been. :
[Blog - 06/19/2014 - 10:10]
There are a few key ...
There are a few key points about designing, implementing and managing game back-end stacks that I 've learned. Here they are: r n r n1. Monitoring and Metrics are crucial -- If you don 't instrument everything, you will not be able to tell where your bottlenecks exist. You should ...