Ben Ruiz's Blog
Ben Ruiz is the lead designer/artist of Team Colorbind in Arizona. He has been developing games professionally since 2004. He smells faintly of citrus and gunsmoke and has eaten more live cobras than you have fingers.
Aztez Development Blog: www.aztezgame.com
Ben Ruiz of Team Colorblind discusses some of the art tips and tricks used in their upcoming game, Aztez. Traditional 3d outlines, shaders, 2d and 3d usage, and art styles in general.
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita.
In this article, I talk about the important distinctions between different types of combat heavy games and how exactly they're different from each other.
There are three strata of gamers that play combat-heavy action games in distinct ways at specific skill levels. This article explains the nature of these divisions, why you want to please their members, and how to go about doing it.
The modern beat 'em up has an impostor in its midst in the form of "watch 'em ups"; games that take a small amount of input and spit out a spectacular amount of output.
Ben Ruiz's Comments
[Blog - 11/17/2015 - 01:12]
My frustration is not so ...
My frustration is not so much with your work specifically, but with the 'conscientiousness games criticism world ' for having some degree of blinders on this issue... r n r nOkay maybe that 's true. But you 're awfully unsettled by the use of violent representations in my talk. I ...
[Blog - 07/09/2014 - 08:53]
It 's so strange I ...
It 's so strange I get it all the time. And just saying Cuz I think it 's cool is always met with a Okay yeah that makes sense response. Haha I elaborate cuz it revs people up.
[Blog - 03/16/2013 - 03:40]
What 's tricky here is ...
What 's tricky here is that I 've never used the term hack and slash to describe anything. I understand why people apply the label to different games, but in my opinion it 's just too nebulous and inefficient. They could all be called that, which is why I filed ...
[Blog - 10/23/2012 - 12:24]
That is exactly what I ...
That is exactly what I am personally trying to do I 'm trying to consciously design a system that will allow you to be successful with satisfying mashing, but lacing it with systems that encourage exploration and expression. No idea how it 's going to work out, but that 's ...
[Blog - 08/29/2012 - 10:49]
When I said I find ...
When I said I find them boring as shit I was indeed summing up my feelings on them that I find them boring as shit. And also a couple other things I 've said now like 11 times. But not hate. Hating things that aren 't trying to murder you ...