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Ben Serviss's Expert Blogs
Cracking the Touchscreen Code  |
| Posted by Ben Serviss on Thu, 06 Jun 2013 09:15:00 EDT in
Design,
Business/Marketing,
Smartphone/Tablet,
Indie
|
| If touchscreen devices are the future, are game controllers holding us back? |
| Read More... | 3 Comments |
Why Aren’t There Games About [Blank]?  |
| Posted by Ben Serviss on Thu, 30 May 2013 09:10:00 EDT in
Indie,
Design
|
| What do you do when no game addresses a topic you're passionate about? Simple: make it yourself. |
| Read More... | 12 Comments |
Letting the Player Find the Fun  |
| Posted by Ben Serviss on Thu, 23 May 2013 09:15:00 EDT in
Design,
Console/PC,
Indie
|
| Are hand-holding tutorials holding games back? Starseed Pilgrim offers lessons in increasing player discoverability. |
| Read More... | 2 Comments |
Maximizing Your Side Project Success  |
| Posted by Ben Serviss on Thu, 16 May 2013 11:11:00 EDT in
Production,
Design
|
| Stuck under a mountain of side projects? Manage your time and increase your successes with these key questions. |
| Read More... | 1 Comments |
The Importance of Making Players Feel Important  |
| Posted by Ben Serviss on Thu, 09 May 2013 09:15:00 EDT in
Smartphone/Tablet,
Social/Online,
Indie,
Console/PC,
Design
|
| How do you make your players feel important? These three tips could mean the difference between a bad review and a lifelong fan. |
| Read More... | 6 Comments |
The Problem with Game Reviews (And Why Games Are Like Restaurants)  |
| Posted by Ben Serviss on Thu, 02 May 2013 09:15:00 EDT in
Console/PC,
Indie,
Design,
Social/Online,
Smartphone/Tablet
|
| Do numerical rankings really make sense for games? Looking to restaurant reviews can shed some light. |
| Read More... | 12 Comments |
Why Are You Making Games?  |
| Posted by Ben Serviss on Thu, 25 Apr 2013 09:15:00 EDT in
Indie,
Design
|
| Understanding your reason for making games can have a surprising impact on your success - commercially and personally. |
| Read More... | 7 Comments |
Revive Your Game (And Life) with CPR Design  |
| Posted by Ben Serviss on Thu, 18 Apr 2013 11:07:00 EDT in
Indie,
Design
|
| Stuck with an unfun game? Use CPR design to troubleshoot your game's challenge, process and results. |
| Read More... | 3 Comments |
|
Virtual Goods and the Loss of Authenticity |
| Posted by Ben Serviss on Thu, 11 Apr 2013 09:05:00 EDT in
Business/Marketing,
Social/Online
|
| Can virtual goods become family heirlooms? Or will they always just be bits on a screen? |
| Read More... | 0 Comments |
Three Strategies for Curing Developer’s Block  |
| Posted by Ben Serviss on Thu, 04 Apr 2013 09:05:00 EDT in
Production
|
| Losing interest in your project? Try these three tips to revitalize your creativity in the battle against developer’s block. |
| Read More... | 4 Comments |
[More Ben Serviss Blogs]
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