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Ben Serviss's Expert Blogs
Why Are You Making Games?  |
| Posted by Ben Serviss on Thu, 25 Apr 2013 09:15:00 EDT in
Indie,
Design
|
| Understanding your reason for making games can have a surprising impact on your success - commercially and personally. |
| Read More... | 7 Comments |
Revive Your Game (And Life) with CPR Design  |
| Posted by Ben Serviss on Thu, 18 Apr 2013 11:07:00 EDT in
Indie,
Design
|
| Stuck with an unfun game? Use CPR design to troubleshoot your game's challenge, process and results. |
| Read More... | 3 Comments |
|
Virtual Goods and the Loss of Authenticity |
| Posted by Ben Serviss on Thu, 11 Apr 2013 09:05:00 EDT in
Business/Marketing,
Social/Online
|
| Can virtual goods become family heirlooms? Or will they always just be bits on a screen? |
| Read More... | 0 Comments |
Three Strategies for Curing Developer’s Block  |
| Posted by Ben Serviss on Thu, 04 Apr 2013 09:05:00 EDT in
Production
|
| Losing interest in your project? Try these three tips to revitalize your creativity in the battle against developer’s block. |
| Read More... | 4 Comments |
Capitalism, That Fickle Dungeon Master  |
| Posted by Ben Serviss on Thu, 28 Mar 2013 09:05:00 EDT in
Business/Marketing,
Console/PC
|
| Is the game industry going downhill? As long as gamers remember to vote with their dollars, we'll be just fine. |
| Read More... | 2 Comments |
Is This Thing On: Creating Musical Conversation with SoundSelf  |
| Posted by Ben Serviss on Thu, 21 Mar 2013 09:05:00 EDT in
Audio,
Indie
|
| Can voice-controlled audiogame SoundSelf usher in new kinds of aural interactions? Or is it just a fancy echo chamber? |
| Read More... | 1 Comments |
Game Jams and the Romance of the Last Minute  |
| Posted by Ben Serviss on Thu, 14 Mar 2013 09:10:00 EDT in
Design,
Indie
|
| Is the industry destined for crunch? Or is there a way to harness development's chaotic creative energies for good? |
| Read More... | 4 Comments |
Fighting Indecision (And So Much More) with Games  |
| Posted by Ben Serviss on Thu, 07 Mar 2013 09:05:00 EST in
Design,
Console/PC
|
| Can entertainment videogames change your behavior for the better? Let's explore how games can help deal with indecision, trauma and other troubling effects. |
| Read More... | 9 Comments |
The Lasers of Renga: Telling Stories with 100 Protagonists  |
| Posted by Ben Serviss on Thu, 28 Feb 2013 09:05:00 EST in
Social/Online,
Design
|
| In Renga, 100 audience members use laser pointers to play. Can similar mass group narratives be attained with next-gen console capabilities? |
| Read More... | 3 Comments |
In Search of Meditative Games  |
| Posted by Ben Serviss on Thu, 21 Feb 2013 09:05:00 EST in
Design,
Indie
|
| Can games be designed to elicit meditative states in players? Or is this an impossible quest? |
| Read More... | 21 Comments |
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