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Ben Serviss's Expert Blogs
Staying Creative in a Franchise World: The Darryl Principle  |
| Posted by Ben Serviss on Thu, 14 Feb 2013 09:50:00 EST in
Design,
Console/PC
|
| Does the key to retaining a fresh creative outlook lie in an obscure Kids in the Hall sketch? |
| Read More... | 12 Comments |
The Discomfort Zone: The Hidden Potential of Valve’s AI Director  |
| Posted by Ben Serviss on Thu, 07 Feb 2013 10:35:00 EST in
Console/PC,
Design
|
| Can systems like Left 4 Dead's AI Director be put to use in other games? |
| Read More... | 6 Comments |
|
Is the World Ready for Game Criticism? |
| Posted by Ben Serviss on Thu, 31 Jan 2013 10:57:00 EST in
Design
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| The New York Public Library aims to get the public thinking critically about games. Is the world ready for game criticism? |
| Read More... | 1 Comments |
Preparing for the Next Big Games Controversy  |
| Posted by Ben Serviss on Thu, 24 Jan 2013 09:30:00 EST in
Production
|
| Will virtual reality be the cause of the videogame industry's next big controversy? Reactions to the Oculus Rift VR headset provide some insight. |
| Read More... | 7 Comments |
Game Mechanics as Pathway to Culture  |
| Posted by Ben Serviss on Thu, 17 Jan 2013 11:48:00 EST in
Design
|
| Can game mechanics guide people to new cultural experiences? Breakdance battles, fantasy football and game shows might hold clues to the answer. |
| Read More... | 0 Comments |
Using Narrative and Gameplay Congruency to Enhance Meaningful Play  |
| Posted by Ben Serviss on Thu, 10 Jan 2013 10:26:00 EST in
Indie,
Console/PC,
Design
|
| How can games take advantage of narrative and gameplay synchronicity to create more emotionally effective experiences? |
| Read More... | 10 Comments |
The Importance of Inspiring Tomorrow’s Game Makers  |
| Posted by Ben Serviss on Thu, 27 Dec 2012 10:51:00 EST in
Design,
Business/Marketing
|
| Are developers doing enough to inspire future generations of game makers? |
| Read More... | 3 Comments |
The Grasshopper Method: Building Honest Buzz for Your Game  |
| Posted by Ben Serviss on Thu, 20 Dec 2012 10:54:00 EST in
Business/Marketing,
Console/PC,
Indie,
Social/Online
|
| Can indie games use "honest" PR and media techniques to get buzz for their games amid triple-A competition? |
| Read More... | 4 Comments |
Monsters in the Sky: Facing Jesse Schell’s Nightmare of Over-Gamification  |
| Posted by Ben Serviss on Thu, 13 Dec 2012 11:01:00 EST in
Business/Marketing,
Design,
Console/PC,
Smartphone/Tablet,
Social/Online
|
| Will gamification reduce everyone to mindless consumers, or is there hope yet? Answers lie in Jesse Schell's DICE talk and a game about battling the weather. |
| Read More... | 6 Comments |
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