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Ben Serviss's Comments

Comment In: Cracking the Touchscreen Code [Blog - 06/06/2013 - 09:15]

Good point, touch interfaces as ...

Good point, touch interfaces as the sole input method may very well end up as a transition step before we get true Minority Report-style motion input and wearable computers. r n r nThough, touchscreens could certainly carry over into whatever 's next, much like we still have traditional dpads on ...

Comment In: Why Aren’t There Games About [Blank]? [Blog - 05/30/2013 - 09:10]

Some topics may not be ...

Some topics may not be best suited for games, but it 's definitely possible to reach for ambitious ones. Check out this write-up of That Dragon, Cancer at GDC: r nhttp://www.unwinnable.com/2013/04/05/that-dragon-cancer/

Comment In: Letting the Player Find the Fun [Blog - 05/23/2013 - 09:15]

On one hand, it 's ...

On one hand, it 's kind of a shame that games don 't regularly challenge people to puzzle out their goals more. r n r nOn the other hand, I definitely don 't miss the days of the mystifying 8-bit game that came with a head-scratching manual at best, and ...

Comment In: The Importance of Making Players Feel Important [Blog - 05/09/2013 - 09:15]

Right - it 's less ...

Right - it 's less about adding a million low-hanging achievements or Good job pop-ups to butter up the player 's ego, and more about demonstrating that their presence and actions in the game world directly impact their experience.

Comment In: Star Wars 1313 dev on talking to the player through design [News - 05/08/2013 - 01:28]

This is a fantastic talk ...

This is a fantastic talk that anybody working in or interested in design should watch.

Comment In: The Problem with Game Reviews (And Why Games Are Like Restaurants) [Blog - 05/02/2013 - 09:15]

I was waiting for someone ...

I was waiting for someone to make this comment : r n r nYou 're totally right, of course - but while the authored experiences in these linear media don 't change, the reader/user 's own life experience may have. In the case of games, the default experience is mutable ...

Comment In: Why Are You Making Games? [Blog - 04/25/2013 - 09:15]

Nice, thanks for the rec ...

Nice, thanks for the rec Ernest

Comment In: "Clumsimulations": Let's name this genre [Blog - 04/24/2013 - 08:41]

Qwoplikes ...

Qwoplikes

Comment In: Now the Girl Scouts get their own video game patch too [News - 04/18/2013 - 09:39]

Nice Great job Amy ...

Nice Great job Amy

Comment In: Elegance & Engagement [Blog - 04/03/2013 - 01:59]

It really just comes down ...

It really just comes down to saying 'yes ' to the player as often as possible, within the established boundaries of the game. r n r nClint Hocking has some interesting thoughts on this and simulation boundaries. By instituting barriers in a way that subtly dis-invites the player from pushing ...

[More Ben Serviss Comments]   

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