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June 22, 2017
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Ben Sim's Blog

 

An entrepreneur at heart with the spirit animal of an owl, Ben loves reading and practicing on psychology, marketing and business. He lives under the mantra that "less is more" and "perception is reality". He is currently a content marketer for iPrice Group, a meta-search platform operating in MalaysiaSingaporePhilippinesIndonesiaVietnamThailand and Hong Kong.

 

Member Blogs

Posted by Ben Sim on Fri, 16 Jun 2017 09:42:00 EDT in Production, Serious
As gaming evolves, game elements that stemmed from classic game mechanics become more innovative and creative. Despite the development in gaming mechanics that we’ve seen today, there are still video game tropes that find their way into modern day games.


Posted by Ben Sim on Thu, 08 Jun 2017 09:46:00 EDT in Production, Serious
Narrative is a big deal. For many players, a game with a remarkable story provides entertainment and sentimental value. If you are making an RPG or an adventure game for instance, storytelling is an essential aspect that developers should incorporate.


Posted by Ben Sim on Wed, 31 May 2017 09:42:00 EDT in Design, Serious
Minimalism in games is more complicated than the artworks from the art movement that arose in the 19th century.  It not only focuses on the art but also with other concepts like the narrative and system design.


Posted by Ben Sim on Thu, 25 May 2017 10:01:00 EDT in Production, Indie
Game mechanics are rules or systems in a game. It’s what makes a game unique from the others. Aside from the story, it’s one of the things that people will remember most after they play a game.


Posted by Ben Sim on Thu, 11 May 2017 10:52:00 EDT in Business/Marketing, Serious
Promoting mobile games is quite different from advertising traditional video games. It differs in a sense that developers need to factor in many key elements and narrow down audience demographics in order to be noticed.


Posted by Ben Sim on Fri, 28 Apr 2017 09:20:00 EDT in Production, Serious
Before the launch of the first installment of the game in 2013, Red Barrels was just another indie developing company from Quebec, Canada. However, when Outlast was finally released, the positive feedback from fans and critics launched the company into...