Ben Weber's Blog
Senior Data Scientist at Electronic Arts. Studied game AI and machine learning at UC Santa Cruz.
My 2015 playlist includes prior years.
An introduction to adding telemetry to a game.
A comparison of behavior trees and the ABL planning language.
An overview of how recording and analyzing player behavior can be incorporated in the game design process.
Higher APM does not always lead to more wins in StarCraft: Brood War.
A reflection upon the AIIDE 2010 StarCraft AI Competition and discussion of what future competitions could provide the game industry.
Ben Weber's Comments
[Blog - 01/09/2015 - 01:32]
This is an interesting post ...
This is an interesting post Dmitri and I 'd like to hear how you distinguish predictive analytics from forecasting. In my experience, as soon as you start sharing predictive modeling with a game team they will start asking for forecasts. r n r nThe way I like to differentiate these ...
[Blog - 09/24/2014 - 03:01]
Great article Dmitri, I m ...
Great article Dmitri, I m looking forward to this ongoing series r n r nDo you have any examples of vendors/APIs that allow clients to directly query the transactional data being collected This would be useful for pivoting metrics based on custom events, such as the half-pipe tricks example you ...
[Blog - 07/29/2014 - 12:54]
Nice post. I would say ...
Nice post. I would say the 90 rule is way off, especially if the analyst role is not embedded on the development team. r n r nAnother area sometimes overlooked when setting up telemetry is planned use of data . There s often a focus on collecting as much data ...
[Blog - 07/17/2014 - 09:35]
Once again, great article on ...
Once again, great article on getting into the details of BTs. Looking forward to part two with parallel nodes and mixed strategic/tactical decision making. Here 's a blog post I wrote on Gamasutra comparing BTs to reactive planning: r n r nhttp://gamasutra.com/blogs/BenWeber/20120308/165151/ABL versus Behavior Trees.php
[Blog - 07/07/2014 - 08:48]
How long after launch do ...
How long after launch do games start to fit the Weibull distribution It 'd be interesting to see how the fit changes over time for a particular title.
[Blog - 05/22/2014 - 12:34]
One of the biggest issues ...
One of the biggest issues in meeting the demand for data scientists in games is a lack of data sets that students can use for building the necessary expertise. Sure, you can write a script to pull data from a web site such as the Steam Gauge tool, and even ...