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Benjamin Gifford's Blog   Expert Blogs

 

Seizing the day since 1978

I make and fund video games as well as run game studios and climb mountains. My latest game is Heroes Charge on Android and iOS that is released as of September 2014.

 

 

Expert Blogs

Posted by Benjamin Gifford on Thu, 11 Sep 2014 12:41:00 EDT in Business/Marketing, Design, Indie
Your brown bag topic to discuss around lunch: What do you think is best for your game, a super fan or a whale? How do you go about connecting with super fans anyways?


Posted by Benjamin Gifford on Tue, 02 Sep 2014 12:01:00 EDT in Indie
Do you believe in magic? A look into the kickstarter project "Phoenix Dawn" by Apixal.


Posted by Benjamin Gifford on Mon, 11 Aug 2014 06:38:00 EDT in Business/Marketing, Production, Indie
Some tips to make your video work for you and your Kickstarter project.


Posted by Benjamin Gifford on Thu, 08 Aug 2013 12:00:00 EDT in Business/Marketing, Indie
Your brown bag topic to discuss around lunch: Is it possible to stop the tide of clones and copycats? How do they hurt and help the industry and is there a difference?


Posted by Benjamin Gifford on Mon, 30 Apr 2012 08:00:00 EDT in Design, Social/Online
A weekend of retro gaming finds a new game design tool.


Posted by Benjamin Gifford on Wed, 01 Feb 2012 09:45:00 EST in Business/Marketing, Social/Online
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.



Benjamin Gifford's Comments

Comment In: [Blog - 08/11/2014 - 06:38]

I like those games, Kevin, ...

I like those games, Kevin, however I think they are both examples of KS projects that generated significant pickup through the indie scene and they 're both fortunate as they 've come just before the 2014 KS tipping point where multiple projects have been successfully funded and funded significantly I ...

Comment In: [Blog - 02/25/2014 - 05:37]

A very thought provoking article, ...

A very thought provoking article, thank you. While warnings can possibly assist in the purchase decisions of adults that put merit/trust/value into them, I 'd like to see something more. As a developer/publisher that has consumers across multiple countries, it would be difficult to ensure without any consolidated organisation/body providing ...

Comment In: [Blog - 08/08/2013 - 12:00]

That would be due to ...

That would be due to Mojang creating it for me. Jnkboy does good work

Comment In: [News - 05/15/2012 - 03:03]

One game that I think ...

One game that I think did get it right when it comes to preservation of a community 's passion and desire to play a game that is no longer supported is Dynamix with Tribes 2 and the entire player community that currently supports it over at www.tribesnext.com.

Comment In: [News - 04/12/2012 - 05:07]

I 'd like to see ...

I 'd like to see some of those 'bubbles ' that were rejected pop up on Kickstarter. Let some of these ideas fly, EA, and see some sunshine.

Comment In: [News - 08/11/2011 - 01:48]

You will need though unrestricted ...

You will need though unrestricted access to view/play. https://plus.google.com/games/