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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [12]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
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November 22, 2009
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
3D Environment Artist
 
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Character Artist
 
Sony Online Entertainment
Brand Manager
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
 
Crystal Dynamics
Sr. Level Designer
 
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Blogs

Benjamin Quintero's Blog   Expert Blogs

Benjamin is the founder and technical director of Inland Studios, LLC; an independent game company. He has dabbled in just about everything that has to do with gaming, from programmer to entrepreneur to technical editor. His love of all things pretty has taken him down a path of graphics programming and technology design.

You can find him at
http://www.linkedin.com/in/bquintero

or ranting at his usual soap box
http://www.inlandstudios.com/blog/

Expert Blogs

Developers are Cheap!
Posted by Benjamin Quintero on Fri, 13 Nov 2009 05:28:00 EST in Programming, Production, Visual Art
Working harder, not smarter is a hard trend to break.
Read More... | 4 Comments

Team Fortress 2 and Source
Posted by Benjamin Quintero on Sun, 01 Nov 2009 02:40:00 EST in Game Design, Programming
How long can the Source engine hold out?!
Read More... | 8 Comments

Leaked Videos and a Cry for Help  Featured Blogs
Posted by Benjamin Quintero on Fri, 30 Oct 2009 12:16:00 EDT in
Are you tired of that guy standing in line for the same movie and talking to someone on his phone, "yeah i saw it earlier today too, everybody dies at the end!" Yeah... me too.
Read More... | 7 Comments

Homebrew Can Be A Good Thing
Posted by Benjamin Quintero on Fri, 09 Oct 2009 02:44:00 EDT in Programming
My stream of consciousness leads me down the debate of homebrew console development. What do you think; good or bad?
Read More... | 8 Comments

GPU Animation Peak  Featured Blogs
Posted by Benjamin Quintero on Tue, 29 Sep 2009 04:15:00 EDT in Programming
I'm scratching my head over the old habits of modern animation systems. Have GPU's forced us into a corner?
Read More... | 6 Comments

Steak > Gameplay
Posted by Benjamin Quintero on Sat, 05 Sep 2009 04:01:00 EDT in Game Design
After reading a recent post by Tadhg Kelly, the following stream of comments made me hungry.
Read More... | 5 Comments

[More Benjamin Quintero Blogs]   

Benjamin Quintero's Comments

Comment In: Fils-Aime: Wii HD 'Will Not Be The Next Step For Us' [News - 11/17/2009 - 07:24]

I think it's funny how ...

I think it's funny how people always see Nintendo as some kind of underdog, when in fact they are making money on every console that walks out the store. Even the GC was a success to them. If they can keep selling consoles using cheaper hardware then they will keep ...

Comment In: Multiplayer Map Game Design Guidelines [Blog - 11/14/2009 - 11:27]

7 - Personally I prefer ...

7 - Personally I prefer to have 2 paths leading in/out each base, but have all paths lead to a choke point in the center. The choke point is often small to mid sized and likely has health waiting for you on the other side. Provided that you actually made ...

Comment In: What Are The Game Industry's Work Habits? [Blog - 11/13/2009 - 05:39]

LOL, management lots of web ...

LOL, management lots of web surfing and zero productivity. awesome chart.

Comment In: Developers are Cheap! [Blog - 11/13/2009 - 05:28]

@Jonathan - It's really up ...

@Jonathan - It's really up to the individual. Being in the software business is a unique opportunity where we are constantly reinventing ourselves. In many ways, we have to because technology is constantly changing around us. You should only be concerned if you see yourself as the type of person ...

Comment In: How To Project Decals [Blog - 11/09/2009 - 08:17]

@Patrick - you can use ...

@Patrick - you can use procedural textures, but they need to be baked out to something reasonable for most real-time engines 512 or 1024 resolution . Generally for things like terrain, you use whatever that engine has they are all different. Many popular engines with outdoor rendering Source, Unreal 3, ...

Comment In: Opinion: Create a Real PSA Against Online Hate Speech [Blog - 11/04/2009 - 04:00]

that's just sad when you ...

that's just sad when you see something like that happen. whenever a word is used to segregate and belittle a group within our society you just don't want to hear it. there are many people in the world who honestly don't know the hurt that a word like that can ...

[More Benjamin Quintero Comments]