My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 25, 2013
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Infinity Ward / Activision
Senior Tools Engineer
 
Airtight Games
Environment Artist
 
App Minis LLC
Senior Unity Game Programmer
 
Gameloft
Game Designer
spacer
Blogs

Benjamin Roye's Blog

My name is Benjamin Roye. I am seeking a Masters of Interactive Technology with a focus in Production from the Guildhall at Southern Methodist University in Dallas, Texas.

During my tenure in the Production track, I have had the pleasure of working as assistant game designer on a 2D spatial puzzle game called ShadowMaster and on a horror-themed capstone game called Kraven Manor, assistant producer on a capture the flag game called Jungle Thunder, and as an external producer for three 2D games called Revenge of the Dragon King, Salvage Runner, and Raging Sushi: Enter the Roll.

Member Blogs

Guildhall Assistant Producer Series, Part 4: Post Mortems for Three Games
Posted by Benjamin Roye on Fri, 07 Dec 2012 12:38:00 EST in Indie, Production
I summarize the post mortems for three games. The feedback in these post mortems was gathered straight from the teams.
Read More... | 1 Comments

Guildhall Assistant Producer Series, Part 3: Issue Manager for Bug Tracking
Posted by Benjamin Roye on Thu, 15 Nov 2012 04:42:00 EST in Indie, Production
The third of four blog posts in the Guildhall Assistant Producer Series discusses the importance of bug tracking for three small teams.
Read More... | 1 Comments

Guildhall Assistant Producer Series, Part 2: The Sprint Retrospective Process
Posted by Benjamin Roye on Mon, 12 Nov 2012 12:23:00 EST in Indie, Production
The second of four blog posts in the Guildhall Assistant Producer Series discusses sprint retrospectives and their role in helping three small teams plan for future sprints.
Read More... | 1 Comments

Guildhall Assistant Producer Series, Part 1: Tortoise Subversion for Source Control
Posted by Benjamin Roye on Fri, 02 Nov 2012 10:30:00 EDT in Indie, Production
I currently serve as Assistant Producer for three 2D student-created games at the Guildhall at Southern Methodist University. The first in four blog posts demonstrates source control is necessary for any project size.
Read More... | 1 Comments

Postmortem: ShadowMaster through the Lenses of Steve McConnell's 36 Classic Mistakes  Featured Blogs
Posted by Benjamin Roye on Mon, 17 Sep 2012 03:25:00 EDT in Indie, Production
ShadowMaster's postmortem postulates what went right and went went wrong in development through the lenses of Steve McConnell's 36 classic mistakes.
Read More... | 1 Comments

   

UBM Tech