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My name is Benjamin Roye. I am seeking a Masters of Interactive Technology with a focus in Production from the Guildhall at Southern Methodist University in Dallas, Texas.
During my tenure in the Production track, I have had the pleasure of working as assistant game designer on a 2D spatial puzzle game called ShadowMaster and on a horror-themed capstone game called Kraven Manor, assistant producer on a capture the flag game called Jungle Thunder, and as an external producer for three 2D games called Revenge of the Dragon King, Salvage Runner, and Raging Sushi: Enter the Roll.
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Member Blogs
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Guildhall Assistant Producer Series, Part 4: Post Mortems for Three Games |
| Posted by Benjamin Roye on Fri, 07 Dec 2012 12:38:00 EST in
Indie,
Production
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| I summarize the post mortems for three games. The feedback in these post mortems was gathered straight from the teams. |
| Read More... | 1 Comments |
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Guildhall Assistant Producer Series, Part 3: Issue Manager for Bug Tracking |
| Posted by Benjamin Roye on Thu, 15 Nov 2012 04:42:00 EST in
Indie,
Production
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| The third of four blog posts in the Guildhall Assistant Producer Series discusses the importance of bug tracking for three small teams. |
| Read More... | 1 Comments |
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Guildhall Assistant Producer Series, Part 2: The Sprint Retrospective Process |
| Posted by Benjamin Roye on Mon, 12 Nov 2012 12:23:00 EST in
Indie,
Production
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| The second of four blog posts in the Guildhall Assistant Producer Series discusses sprint retrospectives and their role in helping three small teams plan for future sprints. |
| Read More... | 1 Comments |
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Guildhall Assistant Producer Series, Part 1: Tortoise Subversion for Source Control |
| Posted by Benjamin Roye on Fri, 02 Nov 2012 10:30:00 EDT in
Indie,
Production
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| I currently serve as Assistant Producer for three 2D student-created games at the Guildhall at Southern Methodist University. The first in four blog posts demonstrates source control is necessary for any project size. |
| Read More... | 1 Comments |
Postmortem: ShadowMaster through the Lenses of Steve McConnell's 36 Classic Mistakes  |
| Posted by Benjamin Roye on Mon, 17 Sep 2012 03:25:00 EDT in
Indie,
Production
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| ShadowMaster's postmortem postulates what went right and went went wrong in development through the lenses of Steve McConnell's 36 classic mistakes. |
| Read More... | 1 Comments |
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