Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 29, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Berni Williams's Blog

 

Hello! I'm a Co-Founder of Centrifuge - and we make fun things on the web and mobile.

Interference logo

We are an indie games studio based in Staffordshire, in England we’re the people behind the hit drawing and describing game Interference – one of the first games in the Windows Store, recently shortlisted for “Best Casual/Social Game”, “Most Original Game” and “Game of the Year” at the TIGA Awards. Start with a description, then let a chain of players take turns to draw and describe – but each player can only see the previous step in the game. It won’t take long for the original message to get lost in translation and turn into something completely different (and hilarious!).

We’ve also recently launched Loose Vowels on Windows, android and iOS – a word game where we’ll show you a list of puzzles on a specific topic (from “100 Greatest Books” to “FIFA Ballon d’Or Winners” and all kinds of things in between). The catch is that we’ve taken the vowels out and moved the spaces around – all you have to do is work out where they should go! Could you guess that “THHT CHKRSG DTTHGL XY” is “The Hitchhiker’s Guide To The Galaxy”?

Whilst we specialise in casual games, we’re starting work on something bigger… but it’s too early to talk about it yet. Keep an eye on our blog for the latest news!

 

 

Member Blogs

How to get yourself and your business/indie game studio noticed by applying for awards.


Posted by Berni Williams on Thu, 06 Apr 2017 10:55:00 EDT in Business/Marketing, Design, Art, Indie, Social/Online, Smartphone/Tablet
When you are running a game where there is mainly user content – like Interference our drawing and describing game – you get to see the current zeitgeist. With players being able to start games on any topic it’s something we find fascinating...


Posted by Berni Williams on Wed, 22 Mar 2017 10:49:00 EDT in Business/Marketing, Indie, Social/Online
So, today’s topic is User Engagement. Now that we have a popular and fun game – how do we look after our players and keep them coming back day after day?


Posted by Berni Williams on Fri, 10 Mar 2017 09:35:00 EST in Business/Marketing, Indie
One way to get free publicity to help your marketing is to get to know your local press. Berni tells you how to approach journalists and write press releases.


Posted by Berni Williams on Thu, 09 Mar 2017 09:48:00 EST in Business/Marketing, Indie
One of the problems with having a game that allows player-generated content is – you guessed it – trolls! What can game devs do to limit their disruption?