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Blogs

Bertrand Augereau's Comments

Comment In: Video: Ultima Forever brings a classic to the social age [News - 11/09/2012 - 04:02]

Can 't they please leave ...

Can 't they please leave Ultima 's corpse alone and continue funding Bioware dating sims instead

Comment In: Nordic 2012: Curran tells gamers to look beyond genres and play everything [News - 05/24/2012 - 12:40]

I can 't agree with ...

I can 't agree with this relativism. r nCock SParrer will always be better than Blink 182. r nPlanescape : Torment will always be better than Mass Effect.

Comment In: In-depth: That's not normal - the performance of odd floats [News - 05/23/2012 - 06:51]

I 'm not sure if ...

I 'm not sure if they realize that the Windows 32-bit ABI actually mandates use of the x87 FPU for returning values from functions . r n: r nI 've been bitten more than once by ST 0 returns of otherwise nice SSE codes, because of discrepancies between inline calls ...

Comment In: Opinion: This Code Is A Mess. Let's Start From Scratch Again … [News - 09/27/2011 - 04:22]

I've seen shitty code. Lots ...

I've seen shitty code. Lots of. Code that deserved to die. Depends of your shop I guess.

Comment In: Things to Consider About Megatextures [Blog - 08/22/2011 - 08:04]

I would have a problem ...

I would have a problem managing a data pipeline where 100GB end up at the customer's. That would probably means teras of uncompressed production datas and very long batch processing for making releases.

Comment In: Story Design Tips: 10 Dialogue Don'ts [Blog - 07/27/2011 - 05:44]

Ron Gilbert was a coder, ...

Ron Gilbert was a coder, wasn't he

Comment In: BioWare 2011: The Doctors Speak [Feature - 05/19/2011 - 05:10]

What's not to love about ...

What's not to love about modern RPGs Come on... Maybe not much if you never played Ultima V, Torment, Martian Dreams, Fallout, and the likes but I can't stand anymore the tasteless romances, the linearity, the cookie cutter background, the fake dialogue choices, the in-game DLC advertising...

Comment In: Future of Games: Emily Short Talks Building Interesting Gameplay Around Dialogue [News - 04/15/2011 - 07:06]

First, let's admit I really ...

First, let's admit I really like Emily Short's interactive fiction last one I played is Savoir-Faire, appeals to a french guy of course . Lots of good innovation emerges from the if scene, but sadly the huge majority of game designers and even writers in the industry is too young ...

[Previous Bertrand Augereau Comments]   

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