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Bram Stolk's Blog

 

Bram is an INDIEvidual with a life long interest in programming. He started out in 1982 on his ZX Spectrum. Bram is the sole author of the hit game The Little Crane That Could. This title has seen over 11M downloads to date.

 

Member Blogs

Posted by Bram Stolk on Thu, 10 Jul 2014 12:39:00 EDT in Programming, Console/PC, Indie
If your game takes a long time to build, you are simply doing it wrong. You've most likely created a big ball of mud. The remedy is simple: don't include header files in header files.


Posted by Bram Stolk on Wed, 15 May 2013 06:36:00 EDT in Design, Indie
When a game developer gets surprised by his own creation, it is often the A.I. doing things that the developer did not see coming. When this happens, we call it Emergent Behaviour. Other surprises will come from flesh-and-blood opponents though.


Posted by Bram Stolk on Sat, 23 Feb 2013 04:40:00 EST in Programming, Indie
Be careful how you match up the participants in an online game session, or: why 300,000km/sec is sometimes slow.



Bram Stolk's Comments

Comment In: [Blog - 04/03/2014 - 01:19]

Working around the circular dependencies ...

Working around the circular dependencies with library groups is, in my opinion, not addressing the problem itself. r nIt pays to eliminate all circular dependencies. r nDoing so will also clean up the architecture, and include trees, causing much faster builds. r n r nOne way to avoid a lower ...

Comment In: [Blog - 04/27/2014 - 11:57]

Wings3D is my 3D modeling ...

Wings3D is my 3D modeling software of choice. r nIts natural approach to vertex/edge/face manipulations make it better than any commercial alternative imho.

Comment In: [Blog - 04/22/2014 - 06:30]

I agree, and experienced the ...

I agree, and experienced the same benefits you described. r nAnd also an additional one: r n r nWithout frequent reporting, others may perceive the status of your project incorrectly. r nThe longer you abstain from reporting, the more your manager 's view will diverge from reality. r nKeeping others ...

Comment In: [Blog - 04/03/2014 - 01:52]

A good way to spot ...

A good way to spot a doomed company: crunch time that lasts longer than a month. r nWhen this happens, extended hrs are counter productive.

Comment In: [Blog - 03/06/2014 - 05:01]

I can confirm this for ...

I can confirm this for my popular app store game. r n Based on 2.3M downloads in 2013. r nIn China, 1 in 165 people buy the full game through IAP. r nIn USA, 1 in 14.6 people do. r n r nFrom my experience, an American is over 10 ...

Comment In: [Blog - 03/04/2014 - 11:58]

You should start your own ...

You should start your own video game company, with blackjack and hookers. r nAs a matter of fact, forget about the video game company. r n r nBut seriously: since Apple 's rise, you no longer need a publisher. r nEverything can be done from your basement. r nNo starting ...