Bram Stolk's Blog
When a game developer gets surprised by his own creation, it is often the A.I. doing things that the developer did not see coming. When this happens, we call it Emergent Behaviour. Other surprises will come from flesh-and-blood opponents though.
Be careful how you match up the participants in an online game session, or: why 300,000km/sec is sometimes slow.
Bram Stolk's Comments
[News - 08/29/2013 - 02:26]
I think it would be ...
I think it would be a risky proposition to focus too much on local multiplayer. r nYes, the ouya is perfect for it. r nBut I estimate that a lot more people play alone than with friends. r nOUYA 's installed base is already small, dont make it smaller by ...
[Blog - 08/09/2013 - 12:19]
Thanks for sharing. r nI ...
Thanks for sharing. r nI see the same order like you do: r niOS android amazon ouya. r n r nI was considering to add desura, but judging from your numbers, I think I will skip that effort.
[Feature - 07/22/2013 - 01:00]
OUYA team has been great. ...
OUYA team has been great. r nBut the big blemish that tarnishes their track record is how they handled the faulty analog stick. r nThey took a passive stance: wait for people to report a problem, send serial nrs of their controller and only then replace the controller. r nAnd ...
[News - 07/18/2013 - 06:15]
Mobile games require very little ...
Mobile games require very little funding. r nSometimes it only requires a single dev in a garage to get a 1 hit. r nAnd in those cases it does require more money up front, kickstarter is an option.
[Feature - 07/16/2013 - 01:00]
About what you call 'negative ...
About what you call 'negative reinforcement '... r nGames need moments of severe setbacks, wiping out progress, and such. r nThose things enhance the euphoria of the moments when you do get it right. r nEasy games with only rewards will not induce the same high.
[News - 06/24/2013 - 08:13]