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June 7, 2013
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
Senior Game Developer
 
Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
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Blogs

Bram Stolk's Comments

Comment In: The Simulation Dream [Blog - 06/02/2013 - 04:09]

Interesting read, thanks for sharing. ...

Interesting read, thanks for sharing. r nWhat is the name of the game that features hours of boring travel to the front lines r nI think it is quite briliant: the boredom will heighten the intensity of the experience when you actually do get to the front, and see an ...

Comment In: Effect of Sessions and App Gifting on Nameless AppStore Ranks [Blog - 05/10/2013 - 11:31]

I don 't think Apple ...

I don 't think Apple measures time-spent-in-app.

Comment In: The five reasons freemium sucks (according to QWOP's developer) [News - 03/26/2013 - 07:59]

For me giving away the ...

For me giving away the first levels, and a one-time sale for all the other levels has worked really well. r nI 'm seeing good conversion rates, and can keep a clean conscience. r nNothing sneaky, and still making a nice living out of it.

Comment In: Have you considered porting your game to MS-DOS? [News - 03/19/2013 - 11:00]

If i were to port ...

If i were to port my game, i would like to have opengl. r nI think the only way to have opengl in hardware for dos was to get a voodoo2 card. r nAnd then use the Glide library. r nI loved the 3d dedicated voodoo device approach. r nIt ...

Comment In: How the first ever Vine game trailer was crafted [News - 03/08/2013 - 05:18]

I wish Vine would release ...

I wish Vine would release an API that would let you encode and publish a movie. r nIt would be very useful so that players can upload short footage from their gameplay. r nI guess I will have to use youtube instead.

Comment In: Postmortem: Intelligence Engine Design Systems' City Conquest [Feature - 02/06/2013 - 04:00]

Impressive stuff, and great article. ...

Impressive stuff, and great article. r nAmazing that you could get Computer Aided Game Balancing working in just 2 weeks. r nWriting a system like Evolver sounds like more fun than tediously going through manual iterations of game balance.

Comment In: The numbers are in: Here's what Americans spent on games in 2012 [News - 02/05/2013 - 07:11]

I wonder what that is ...

I wonder what that is per gamer. r nHow many gamers are there in the US

Comment In: Postmortem: Vivid Games' Real Boxing [Feature - 01/21/2013 - 04:00]

Is there is 0 missing ...

Is there is 0 missing in the budget r nHow can you hire 25 8 people for half a year at 300K

Comment In: Opinion: Nvidia Shield is a confused mishmash of current trends [News - 01/07/2013 - 09:26]

I take it there is ...

I take it there is no prototype r nThe renderings do not look credible. r nHow can you close the cover with screen over two protruding joysticks r n r nAnd I think the author of this article makes good points, and is probably right calling it not viable.

Comment In: What You Need to Know About Breaking into the Arab Market [Feature - 12/10/2012 - 04:00]

I did the opposite, and ...

I did the opposite, and yanked my game from the Saudi market where it was really popular, btw , after getting really upset about crap like this: http://politics.slashdot.org/story/12/11/22/2151211/saudi-arabia-implements-electronic-tracking-system-for-women r n r nGoogle Play lets you publish on a per-country basis. r n r nPeople get upset about sexism in gaming ...

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