Brandon is a game designer and producer with over a decade of experience in the industry. He's worked on everything from tabletop games, to Facebook games, to hardcore PC games. He's now focused on creating games that have a positive effect on the world while being completely entertaining experiences separate from any good they do - social impact games that put fun first. Find out more at www.gameitforward.org.
You can get Brandon's latest game, Quingo, in the iOS App Store. It's a trivia game with a bingo twist that lets you raise mony for your favorite causes just by playing.
The last part of a series exploring what impact games teach us about crafting all games to have a positive effect on the world. Here we look at what two human experience games can teach us about making our players happier, and tie all four parts together.
This is the third part of a series exploring what social impact games can teach us about designing all of our games to have a more positive affect on the world. This part looks at what “fundraising games” teach us about attracting and monetizing players.
This is the second part of an article that explores what social impact games might teach us about designing all of our games to have a more positive impact on the world.
We’ll explore a number of social impact games to see what they might teach us about designing all of our games to have a more positive impact on the world.