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February 18, 2019
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Brandon Franklin's Blog


I'm a design engineer at a VR company and an indie developer by night. I like working on experimental immersive sim style games, giving players a tools to play with, and working on how AI can be used in games in the future.


Member Blogs

Posted by Brandon Franklin on Tue, 18 Dec 2018 09:35:00 EST in Design
This post explored the ideal game character that leverages interactivity to its fullest. I explore the recent history, the current state, and some reasons populating game worlds can lead to better player experiences.

Posted by Brandon Franklin on Wed, 03 Oct 2018 09:40:00 EDT in Design, Programming
This post covers my experiences trying to leverage AI to generate game content rather than make them actors in a planned story. I cover the difference of perspective that is necessary to take advantage of our medium through our AI agents.

Posted by Brandon Franklin on Tue, 18 Sep 2018 10:28:00 EDT in Design
An exploration of diegetic mechanics, a game mechanic that incorporates the player and the player character.

Brandon Franklin's Comments

Comment In: [Blog - 12/16/2018 - 10:42]

I 'm a huge fan ...

I 'm a huge fan of these kinds of games. I even wrote an article about this kind of interaction in games also borrowing the term Diegetic . r n r n Mechanics Getting More from Your Game World.php

Comment In: [Blog - 10/03/2018 - 09:40]

I agree with a lot ...

I agree with a lot of this. r n r nIt seems like you are leaning towards leveraging crowdsourced data to potentially feed into a machine learning system. I think that sort of data driven approach could work for a certain kinds of games. For procedural socializing it will most ...

Comment In: [Blog - 08/01/2018 - 10:41]

I love diagetic UI elements, ...

I love diagetic UI elements, but I 'm a bit shocked not to see Far Cry 2 mentioned in the article. It combines all of these in non-stop diagetic action even to the point of not including button prompts for things like gun jams so that you panic just like ...