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Brandon Kidwell's Blog

 

Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at kidwellgd@gmail.com.


Portfolio Site - KGD Portfolio

Blog Site - KGD Blog
 

 

Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!


Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.


Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...


Did you know that majority of games, especially competitive games do not support color blindness?


Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games


Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:51:00 EDT in Audio, Design, Programming, Production, Art
Brief overview on how the industry is splintered into "what is" and "what is not" a game designer. I touch briefly on all the major positions and how they can be viewed.



Brandon Kidwell's Comments

Comment In: [Blog - 04/13/2015 - 10:30]

Great article I 'm glad ...

Great article I 'm glad to see that I 'm not the only one that thinks designing for a larp has a profound effect on improving ones skills as a designer. What larps have you worked on

Comment In: [News - 04/10/2015 - 04:00]

Great read, thanks for taking ...

Great read, thanks for taking the time to analyze the souls games. I have to agree with Ricardo, I don 't understand have a lot of money. The games success is the quality of design on multiple fronts.

Comment In: [Blog - 04/08/2015 - 02:15]

I 'm not seeing the ...

I 'm not seeing the correlation. I wish we would put this effort into helping our industry make better games rather than try to figure out which type of culture best suits the consumer. just making general statements

Comment In: [Blog - 04/01/2015 - 02:48]

If you have an early ...

If you have an early opportunity to make some extra cash to help fund your projects I think you should, but I agree that the integrity of the game should not hinge on making money from it. Practice making good games and like you said, the money will come. Creating ...

Comment In: [News - 03/24/2015 - 05:00]

@Robert Green r n r ...

@Robert Green r n r nI think it would benefit you to read over what I 've written once more. You seem to be creating issues in your own mind rather than reflecting on what I 'm discussing. I understand that a few of my comments may have been too ...

Comment In: [Blog - 03/25/2015 - 01:12]

This is no different then ...

This is no different then the Atari days, it 's just being conducted in a different sense.