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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I research game design theory and practices to better facilitate gameplay and user experience. I have worked on various tabletop and Live Action Role-playing games as well as a few indie game projects. I strive for the industry to establish better forms of education and entry-level work forms. I'm also an avid fan of fantasy and RPG genres and plan to release several RPGs in the future.

I'm always looking for people to talk with about game design and opportunities in the industry, so feel free to contact me anytime at

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Tue, 06 Jan 2015 01:35:00 EST in Design, Console/PC
Here are my top 5 games from 2014. These 5 are the ones that hit a spot when playing that many of the other games did not. These are my opinions, so you may not agree with them and that's ok!

Posted by Brandon Kidwell on Wed, 10 Sep 2014 01:54:00 EDT in Design, Production, Console/PC
My thoughts & opinions on Mechanic Traps. Mechanic Trap: A mechanic purposefully or accidentally designed to look beneficial to the player but doesn’t provide appropriate benefit.

Posted by Brandon Kidwell on Wed, 06 Aug 2014 01:29:00 EDT in Business/Marketing, Design, Smartphone/Tablet
Games are meant to be entertainment. Just like any other source of entertainment the goal is to provide this entertainment for a fee. Different models of payment helps different types of games...

Did you know that majority of games, especially competitive games do not support color blindness?

Posted by Brandon Kidwell on Mon, 04 Aug 2014 08:56:00 EDT in Design
Something that seems to come up over and over these days is how difficulty in games is decreasing, causing seasoned gamers to look elsewhere and involving more casual players. To an extent this is somewhat true, but I believe it is important to have games

Brandon Kidwell's Comments

Comment In: [News - 11/23/2015 - 04:02]

Great article. When time and ...

Great article. When time and resources allow I believe having mini-games is a boon. I find that mini-games in the MMO scene are the most supportive as they can provide even more content at little cost in comparison to expansions. Games like Lord of the Rings Online came close but ...

Comment In: [Blog - 11/10/2015 - 04:03]

While I don 't completely ...

While I don 't completely disagree with you the article covers the gamist perspective and not that of someone who is Roleplaying. Regardless of the numbers a person that is roleplaying will choose what they think is right for their character to say. It 's best to build for both ...

Comment In: [News - 10/22/2015 - 04:09]

I recommend Silent Hill 2. ...

I recommend Silent Hill 2. Expresses great atmosphere and sounds on top of some immersive was of interacting with the game world see saving . Plus all that lore

Comment In: [News - 10/20/2015 - 05:32]

I find it interesting that ...

I find it interesting that most of the names are indie devs from recent years. I have admiration for Hideo Kojima, Hidetaka Miyazaki, Hironobu Sakaguchi. There are others devs from American publishers and some Korean/EU but to be honest the Games themselves are what inspire me. The finish product is ...

Comment In: [Blog - 10/14/2015 - 03:46]

Yes but the culture behind ...

Yes but the culture behind it is a huge portion of what derives it from art. It 's a perspective issue and as you stated in the article many of those from previous generations will not view it from that perspective. They are not part of the culture.

Comment In: [Blog - 10/12/2015 - 09:25]

Interesting and insightful article. Thank ...

Interesting and insightful article. Thank you for your contribution.