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Brandon Kidwell's Blog


Game Design graduate from the University of Advancing Technology. I have a great passion to design and provide creative direction in games. I am interested in exploring ways of providing entertainment but maintaining great customer relationships and integrity.

I have worked on many tabletop prototypes and have helped expand the Live Actiong Role-playing game market by acting as a subject matter expert for CASTLE Larp. I'm currently working on several indie game projects such as my sidescroller Seven Shades of Red

I'm looking to put my skills to work so if you are hiring a game designer please contact me! I promise it will be one of the best investments you will ever make.

Portfolio Site - KGD Portfolio

Blog Site - KGD Blog


Member Blogs

Posted by Brandon Kidwell on Wed, 09 Jan 2013 07:31:00 EST in Design, Console/PC
I am not a fan of "wait points" in certain games, but in others it can add value to the games engagement. My examples of this topic will use Skyrim and its options to advance time by "waiting" or "sleeping."

Brandon Kidwell's Comments

Comment In: [Blog - 05/17/2014 - 01:30]

Thanks for this article I ...

Thanks for this article I 've worked on a live action roleplaying game as a designer and I 'm currently fleshing out some tabletop games. My ultimate goal is to work on digital games and this article helps me to see I am potentially going in the right direction. My ...

Comment In: [Blog - 05/09/2014 - 02:37]

Excellent post. I find it ...

Excellent post. I find it important to keep up on this, but sometimes it seems like the complexity of making a game is rising due to implementing such real world practices into them.

Comment In: [News - 03/17/2014 - 07:36]

Great article. I 've been ...

Great article. I 've been studying this for some time now. I feel that a lot of developers choose not to incorporate a lot of story because it isn 't needed in a game. On the contrary because a lot of the most successful games have had story driving the ...

Comment In: [Blog - 02/12/2014 - 09:29]

Great article r n r ...

Great article r n r nGames are meant to entertain. If you can do that without maintaining standards set in other game then more power to you. However, some games suffer from not including certain mechanics or set standards because that is what made it more entertaining. For example a ...

Comment In: [News - 06/03/2013 - 07:20]

I 'm interested to see ...

I 'm interested to see how we 'll this works. I feel that consoles are a very touchy subject at the moment. A great uncertainty hovers over the next gen.

Comment In: [News - 05/07/2013 - 05:26]

I think it is a ...

I think it is a great idea. I wrote a paper on using pulse as a way to determine AI response to player heart rate. This would be things like enemies move faster, they can detect you, or become tougher. Imagine if while playing a horror game like Amnesia you ...