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Blogs

Brandon Kidwell's Comments

Comment In: Feature: Do Developers Need To Be Players? [News - 09/27/2011 - 11:57]

I believe it is important ...

I believe it is important to be a player when designing a game. Art, Programming, and music is something different. Personally playing games helps me figure out what to do and what not to do. While it is perfectly plausible for someone who does not play games to design a ...

Comment In: Mojang: 'Really Silly' Bethesda Scrolls Case Heads To Court [News - 09/27/2011 - 09:25]

What was the Edge nonsense ...

What was the Edge nonsense

Comment In: Raptr Passes 6 Million Users, Scores $15M In New Funding [News - 02/10/2011 - 11:37]

Raptr is very powerful and ...

Raptr is very powerful and definitely one of the most successful programs out there.

Comment In: Analysis: Zombies, Barbarians And Loss Aversion [News - 01/26/2010 - 08:32]

Excellent thought here. ...

Excellent thought here.

Comment In: Opinion: The First-Person Immersion Myth [News - 09/03/2009 - 05:16]

Condemned 2: Bloodshot was very ...

Condemned 2: Bloodshot was very immersive mainly because the game didn't have a silent hero and there were a lot of screens often showing you the character. The character also interacted via the crime scenes so you always felt more immersed than a lot of the other fps out there. ...

Comment In: Analysis: Remembering the Video Game Console Demo Disc [News - 08/31/2009 - 05:51]

Excellent Article, I remember getting ...

Excellent Article, I remember getting the Playstation Underground Jampacks all the time and just playing those games over and over.

Comment In: No More Wrong Turns [Feature - 08/25/2009 - 04:55]

I would like to see ...

I would like to see more designers incorporating navigational tools like Far Cry 2 more often, but the navigational feature needs to be integrated into the game and not just mimicked.

Comment In: The Future of Grand Theft Auto [Blog - 08/25/2009 - 07:04]

I can agree to an ...

I can agree to an extent, now that it is pointed out and somewhat discussed over I feel it wouldn't be as difficult to find ways that are challenging to the player without killing 30 guys and not putting it into the story.

Comment In: Infinity Ward: No Public Beta For MW2 Won't Hurt Quality [News - 08/20/2009 - 05:50]

I have been seeing a ...

I have been seeing a lot of complaints that IW hasn't pushed out a Beta, but I have to agree with IW that if there is no need for a public beta it should stay that way. Sometimes MP Betas can ruin the hopes of a lot of players since ...

[Previous Brandon Kidwell Comments]   

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