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Brandon Kidwell's Comments

Comment In: [Blog - 08/25/2014 - 05:09]

Nothing is inherently original anymore. ...

Nothing is inherently original anymore. It 's about telling the story from a different perspective or adding in something that wasn 't there before. It 's all about perception.

Comment In: [Blog - 12/16/2013 - 08:09]

I have to disagree. While ...

I have to disagree. While reading and doing research outside of playing a game is necessary and useful I believe playing games, especially in the genre you are developing for is important. Some people do learn differently but a lot of what shows up in an article can overshadow many ...

Comment In: [News - 08/26/2014 - 07:27]

I 've been an Age ...

I 've been an Age of Empries fan for a long time and this seems interesting to say the least. It looks to be a mixture of AoE with Clash of Clans. My only concern is how it will be monetized because I am against interruption of play for micro ...

Comment In: [Blog - 08/22/2014 - 10:24]

Great post, I believe this ...

Great post, I believe this goes both ways. I 'm young and I have worked on a few games but because I 'm young and lack experience I too cannot get a response sometimes. r n r nI feel that the game industry is too close minded when it comes ...

Comment In: [Blog - 08/06/2014 - 01:29]

In another article I read ...

In another article I read the author put it very well. Casual gamers are not interested in games, they are interested in something wasting their time. That makes a lot of sense when developing for things like mobile because a lot of the time the person is looking to enjoy ...

Comment In: [Blog - 08/06/2014 - 01:29]

I believe you have solved ...

I believe you have solved the issue for the players. Every game will handle color blindness differently because some games may only use certain colors. In your case I believe the shapes within and the white background make it contrasted and easy to distinguish.

Comment In: [Blog - 08/04/2014 - 08:56]

I can agree with that. ...

I can agree with that. It wasn 't my intention to make the post sound like rules. I was attempting to point out some of the specifics that keep getting implemented into games without a real thought about how they add or detract from the system. A lot of developers ...

Comment In: [Blog - 05/17/2014 - 01:30]

Thanks for this article I ...

Thanks for this article I 've worked on a live action roleplaying game as a designer and I 'm currently fleshing out some tabletop games. My ultimate goal is to work on digital games and this article helps me to see I am potentially going in the right direction. My ...

Comment In: [Blog - 05/09/2014 - 02:37]

Excellent post. I find it ...

Excellent post. I find it important to keep up on this, but sometimes it seems like the complexity of making a game is rising due to implementing such real world practices into them.

Comment In: [News - 03/17/2014 - 07:36]

Great article. I 've been ...

Great article. I 've been studying this for some time now. I feel that a lot of developers choose not to incorporate a lot of story because it isn 't needed in a game. On the contrary because a lot of the most successful games have had story driving the ...

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