Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2015
arrowPress Releases
March 6, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Brandon Kidwell's Comments

Comment In: [Blog - 12/22/2014 - 11:56]

I think the point some ...

I think the point some of them are trying to get across is that some systems lock certain classes behind a build trap. You have not other options but to say heal and you can do minor auto attacks. If the game pits you against a hoard of orcs every-time ...

Comment In: [Blog - 12/11/2014 - 01:46]

Nice Article r n r ...

Nice Article r n r nI have always been in favor of resources that recover during and after combat. The recovery rate helps to effect the way that type of character works in combat MMO classes or those present in Mobas . It becomes more about managing what you can ...

Comment In: [Blog - 11/04/2014 - 02:42]

Great article and I 'm ...

Great article and I 'm glad more people are exploring this subject. I feel many people lack this concept when designing a game, and it is why we get many unpolished games by teams that have the budget and talent. I will say that a lot of phrasing and word ...

Comment In: [Blog - 10/30/2014 - 02:29]

I agree that the music ...

I agree that the music helps to reinforce the other aspects of the games design. I believe that is true for all the components and being able to fit them together perfectly is a really important skill. r n r nI like the examples you provided and how it has ...

Comment In: [Blog - 10/28/2014 - 01:43]

Roy, r n r nI ...

Roy, r n r nI would believe I 'm not biased. I have seen more than a handful of individuals comment on such things. I have witnessed the research into what the symbols, signs and foreign languages meant from these individuals. I think there is a lack of research to ...

Comment In: [Blog - 09/22/2014 - 08:21]

One of the reasons I ...

One of the reasons I dislike Early Access is because it is too easy to exploit and muck about. If done properly it can be a great way to fund the game and create a good standing with gamers and other industry professionals. r n r nHowever, I believe that ...

Comment In: [Blog - 09/22/2014 - 07:36]

Great post. How do you ...

Great post. How do you feel about integrity and making sure that this concept of quality isn 't breaking it

Comment In: [Blog - 09/10/2014 - 01:54]

Perhaps that is a better ...

Perhaps that is a better name but I believe the article title does not say Avoiding Mechanical Traps. I can see where the confusion comes from though. r n r nAs for your second paragraph see the above post of mine. r n r nFor your third paragraph I wasn ...

Comment In: [Blog - 09/10/2014 - 09:40]

It is only difficult if ...

It is only difficult if the player is controlling several characters at once. However look at games like League of Legends which feature different characters that have very different resource management.

Comment In: [Blog - 09/05/2014 - 03:37]

Sometimes it depends on where ...

Sometimes it depends on where you live and the work ethic of the people you meet. I live in the midwest and my surrounding area is not into making games. The people I have found are interested in making games but will either not dedicate to the task or they ...

[Previous] | [Next]