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Brandon Kidwell's Comments

Comment In: [Blog - 07/20/2015 - 02:30]

I have to disagree with ...

I have to disagree with removing the statistic screens from the general loop of play. When I played MW2 it was vital to see who was alive and how many kills they had to determine potential kill streaks . You could play the game without those features but those features ...

Comment In: [Blog - 07/20/2015 - 01:37]

I think this post was ...

I think this post was very insightful. Especially to those still trying to get a job. Even if their opportunity doesn 't provide them a test they should be able to handle things like this to prove that they can do the job. If people don 't take these examples, ...

Comment In: [Blog - 06/08/2015 - 06:02]

Great article, r n r ...

Great article, r n r nHearthstone is from a well known source which means it has brand loyalty, many players are interested in that. The next thing is that building a game to allow the player to play it without paying is what 's most important. Paying for bonuses and ...

Comment In: [Blog - 05/26/2015 - 02:35]

To be honest you need ...

To be honest you need only have 1 rule. r n r n1. The player can invest themselves in the game regardless if they pay or not. r n r nFocus on making the game a game, entertainment and fun, whether or not he throws money at you. A game ...

Comment In: [News - 05/15/2015 - 03:59]

Great thoughts. I 've also ...

Great thoughts. I 've also found an interest in this kind of design but I 've never been able to implement it.

Comment In: [Blog - 05/12/2015 - 01:39]

Great article. I 'm not ...

Great article. I 'm not a pixel artist but I have tried my hand at it. I appreciate those that can do it because it really takes a lot of time and dedication to mastering the placement of those squares.

Comment In: [Blog - 05/11/2015 - 05:14]

A lot of useful information ...

A lot of useful information Thanks for putting it together.

Comment In: [News - 05/01/2015 - 06:14]

Next FF movie incoming Glad ...

Next FF movie incoming Glad to see they are pushing it Someone has to.

Comment In: [Feature - 09/04/2012 - 04:35]

Thanks for the article These ...

Thanks for the article These kinds of posts are what contribute the most to Gamasutra and the industry.

Comment In: [Blog - 04/13/2015 - 10:30]

Great article I 'm glad ...

Great article I 'm glad to see that I 'm not the only one that thinks designing for a larp has a profound effect on improving ones skills as a designer. What larps have you worked on

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