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September 21, 2014
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September 21, 2014
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Brandon Kidwell's Comments

Comment In: [News - 08/26/2014 - 07:27]

I 've been an Age ...

I 've been an Age of Empries fan for a long time and this seems interesting to say the least. It looks to be a mixture of AoE with Clash of Clans. My only concern is how it will be monetized because I am against interruption of play for micro ...

Comment In: [Blog - 08/22/2014 - 10:24]

Great post, I believe this ...

Great post, I believe this goes both ways. I 'm young and I have worked on a few games but because I 'm young and lack experience I too cannot get a response sometimes. r n r nI feel that the game industry is too close minded when it comes ...

Comment In: [Blog - 08/06/2014 - 01:29]

In another article I read ...

In another article I read the author put it very well. Casual gamers are not interested in games, they are interested in something wasting their time. That makes a lot of sense when developing for things like mobile because a lot of the time the person is looking to enjoy ...

Comment In: [Blog - 08/06/2014 - 01:29]

I believe you have solved ...

I believe you have solved the issue for the players. Every game will handle color blindness differently because some games may only use certain colors. In your case I believe the shapes within and the white background make it contrasted and easy to distinguish.

Comment In: [Blog - 08/04/2014 - 08:56]

I can agree with that. ...

I can agree with that. It wasn 't my intention to make the post sound like rules. I was attempting to point out some of the specifics that keep getting implemented into games without a real thought about how they add or detract from the system. A lot of developers ...

Comment In: [Blog - 05/17/2014 - 01:30]

Thanks for this article I ...

Thanks for this article I 've worked on a live action roleplaying game as a designer and I 'm currently fleshing out some tabletop games. My ultimate goal is to work on digital games and this article helps me to see I am potentially going in the right direction. My ...

Comment In: [Blog - 05/09/2014 - 02:37]

Excellent post. I find it ...

Excellent post. I find it important to keep up on this, but sometimes it seems like the complexity of making a game is rising due to implementing such real world practices into them.

Comment In: [News - 03/17/2014 - 07:36]

Great article. I 've been ...

Great article. I 've been studying this for some time now. I feel that a lot of developers choose not to incorporate a lot of story because it isn 't needed in a game. On the contrary because a lot of the most successful games have had story driving the ...

Comment In: [Blog - 02/12/2014 - 09:29]

Great article r n r ...

Great article r n r nGames are meant to entertain. If you can do that without maintaining standards set in other game then more power to you. However, some games suffer from not including certain mechanics or set standards because that is what made it more entertaining. For example a ...

Comment In: [News - 06/03/2013 - 07:20]

I 'm interested to see ...

I 'm interested to see how we 'll this works. I feel that consoles are a very touchy subject at the moment. A great uncertainty hovers over the next gen.

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