Brandon Kidwell's Comments
[News - 03/12/2012 - 12:51]
The problem here is that ...
The problem here is that a lot of players still like to watch cut-scenes. It gives them a sense of progression as they have made it to the next part of the story that unfolds before them and it gives them a break from the game for a few seconds. ...
[News - 09/27/2011 - 11:57]
I believe it is important ...
I believe it is important to be a player when designing a game. Art, Programming, and music is something different. Personally playing games helps me figure out what to do and what not to do. While it is perfectly plausible for someone who does not play games to design a ...
[News - 09/27/2011 - 09:25]
[News - 02/10/2011 - 11:37]
[News - 01/26/2010 - 08:32]
[News - 09/03/2009 - 05:16]
Condemned 2: Bloodshot was very ...
Condemned 2: Bloodshot was very immersive mainly because the game didn't have a silent hero and there were a lot of screens often showing you the character. The character also interacted via the crime scenes so you always felt more immersed than a lot of the other fps out there. ...
[News - 08/31/2009 - 05:51]
[Feature - 08/25/2009 - 04:55]
I would like to see ...
I would like to see more designers incorporating navigational tools like Far Cry 2 more often, but the navigational feature needs to be integrated into the game and not just mimicked.
[Blog - 08/25/2009 - 07:04]
I can agree to an ...
I can agree to an extent, now that it is pointed out and somewhat discussed over I feel it wouldn't be as difficult to find ways that are challenging to the player without killing 30 guys and not putting it into the story.
[News - 08/20/2009 - 05:50]
I have been seeing a ...
I have been seeing a lot of complaints that IW hasn't pushed out a Beta, but I have to agree with IW that if there is no need for a public beta it should stay that way. Sometimes MP Betas can ruin the hopes of a lot of players since ...
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