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Brandon Kidwell's Comments

Comment In: [Blog - 02/12/2014 - 09:29]

Great article r n r ...

Great article r n r nGames are meant to entertain. If you can do that without maintaining standards set in other game then more power to you. However, some games suffer from not including certain mechanics or set standards because that is what made it more entertaining. For example a ...

Comment In: [News - 06/03/2013 - 07:20]

I 'm interested to see ...

I 'm interested to see how we 'll this works. I feel that consoles are a very touchy subject at the moment. A great uncertainty hovers over the next gen.

Comment In: [News - 05/07/2013 - 05:26]

I think it is a ...

I think it is a great idea. I wrote a paper on using pulse as a way to determine AI response to player heart rate. This would be things like enemies move faster, they can detect you, or become tougher. Imagine if while playing a horror game like Amnesia you ...

Comment In: [Blog - 05/03/2013 - 11:03]

Thanks This article is very ...

Thanks This article is very helpful.

Comment In: [News - 03/01/2013 - 04:01]

It doesn 't matter what ...

It doesn 't matter what system it is on. The game needs to be engaging. I believe the issue is that the game is a sequel in a day and age where sequels are saturating the market. In top of that it is an FPS in a more saturated market. ...

Comment In: [News - 10/19/2012 - 05:31]

I cannot stress this enough. ...

I cannot stress this enough. While there is a problem with sexism in gaming communities do not, I repeat, DO NOT blow it out of proportion and create a way for female gamer to claim themselves the victim. In my experiences with female gamers I generally back them up even ...

Comment In: [News - 05/22/2012 - 02:42]

My opinion on what holds ...

My opinion on what holds back the FPS is movement. Games like Call of Duty and Halo are successful because of how smooth they play. Almost every other FPS that tried different button layouts and movement types failed to deliver and were put down before the 10 minute mark. r ...

Comment In: [News - 03/12/2012 - 12:51]

The problem here is that ...

The problem here is that a lot of players still like to watch cut-scenes. It gives them a sense of progression as they have made it to the next part of the story that unfolds before them and it gives them a break from the game for a few seconds. ...

Comment In: [News - 09/27/2011 - 11:57]

I believe it is important ...

I believe it is important to be a player when designing a game. Art, Programming, and music is something different. Personally playing games helps me figure out what to do and what not to do. While it is perfectly plausible for someone who does not play games to design a ...

Comment In: [News - 09/27/2011 - 09:25]

What was the Edge nonsense ...

What was the Edge nonsense

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