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Brandon Kidwell's Comments

Comment In: [News - 03/19/2015 - 03:05]

@oscar r n r nAre ...

@oscar r n r nAre we sure Kojima himself is going away from Konami The article states a few things like Kojima Production Senior Staff which are people most vocal in his company most likely . While Kojima could be part of that staff the end says that Konami stated ...

Comment In: [Blog - 02/25/2015 - 01:15]

Solid examples of using cover ...

Solid examples of using cover to better engage the player. This kind of engagement is a lot more meaningful then say leaning against a wall for cover. It has a lot of play and counterplay options that cause the player to be more mobile and interactive.

Comment In: [News - 02/12/2015 - 04:02]

Great article After playing the ...

Great article After playing the game myself and reading your article I can see where the struggles and successes were. Thanks for sharing

Comment In: [News - 02/05/2015 - 01:00]

I believe an even bigger ...

I believe an even bigger issue than that is how SoFS is not an upgrade for PC players, it is an entirely new purchase for an update to the game. It makes sense for PS4 and Xbox One owners who didn 't have previous access to the game. r n ...

Comment In: [Blog - 11/03/2014 - 03:43]

I think getting away from ...

I think getting away from numbers and stat building would be a great idea myself, as RPG elements are all too common in today 's games. It would be refreshing to see a return to more skill based games. r n r nI don 't think Skill has anything to ...

Comment In: [Blog - 12/27/2014 - 09:11]

I believe I was pointing ...

I believe I was pointing out the difference between the two, not covering it up. However I am saying that the two do exist and it isn 't a bad thing. r n r nThose who want to play Baseball can casually do so at the park but those who ...

Comment In: [Blog - 10/30/2014 - 03:49]

When you work with players ...

When you work with players in a live game service, you ll often have multiple threads in the forum or many blog posts talking about how one class or character is completely over- or under-powered, or why one particular weapon is a huge rip-off, or reasons that your carefully balanced ...

Comment In: [Blog - 12/22/2014 - 11:56]

I think the point some ...

I think the point some of them are trying to get across is that some systems lock certain classes behind a build trap. You have not other options but to say heal and you can do minor auto attacks. If the game pits you against a hoard of orcs every-time ...

Comment In: [Blog - 12/11/2014 - 01:46]

Nice Article r n r ...

Nice Article r n r nI have always been in favor of resources that recover during and after combat. The recovery rate helps to effect the way that type of character works in combat MMO classes or those present in Mobas . It becomes more about managing what you can ...

Comment In: [Blog - 11/04/2014 - 02:42]

Great article and I 'm ...

Great article and I 'm glad more people are exploring this subject. I feel many people lack this concept when designing a game, and it is why we get many unpolished games by teams that have the budget and talent. I will say that a lot of phrasing and word ...

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