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Brandon Kidwell's Comments

Comment In: [Blog - 05/03/2013 - 11:03]

Thanks This article is very ...

Thanks This article is very helpful.

Comment In: [News - 03/01/2013 - 04:01]

It doesn 't matter what ...

It doesn 't matter what system it is on. The game needs to be engaging. I believe the issue is that the game is a sequel in a day and age where sequels are saturating the market. In top of that it is an FPS in a more saturated market. ...

Comment In: [News - 10/19/2012 - 05:31]

I cannot stress this enough. ...

I cannot stress this enough. While there is a problem with sexism in gaming communities do not, I repeat, DO NOT blow it out of proportion and create a way for female gamer to claim themselves the victim. In my experiences with female gamers I generally back them up even ...

Comment In: [News - 05/22/2012 - 02:42]

My opinion on what holds ...

My opinion on what holds back the FPS is movement. Games like Call of Duty and Halo are successful because of how smooth they play. Almost every other FPS that tried different button layouts and movement types failed to deliver and were put down before the 10 minute mark. r ...

Comment In: [News - 03/12/2012 - 12:51]

The problem here is that ...

The problem here is that a lot of players still like to watch cut-scenes. It gives them a sense of progression as they have made it to the next part of the story that unfolds before them and it gives them a break from the game for a few seconds. ...

Comment In: [News - 09/27/2011 - 11:57]

I believe it is important ...

I believe it is important to be a player when designing a game. Art, Programming, and music is something different. Personally playing games helps me figure out what to do and what not to do. While it is perfectly plausible for someone who does not play games to design a ...

Comment In: [News - 09/27/2011 - 09:25]

What was the Edge nonsense ...

What was the Edge nonsense

Comment In: [News - 02/10/2011 - 11:37]

Raptr is very powerful and ...

Raptr is very powerful and definitely one of the most successful programs out there.

Comment In: [News - 01/26/2010 - 08:32]

Excellent thought here. ...

Excellent thought here.

Comment In: [News - 09/03/2009 - 05:16]

Condemned 2: Bloodshot was very ...

Condemned 2: Bloodshot was very immersive mainly because the game didn't have a silent hero and there were a lot of screens often showing you the character. The character also interacted via the crime scenes so you always felt more immersed than a lot of the other fps out there. ...

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