Brandon Sheffield's Expert Blogs
Japanese game director Swery has become a Buddhist monk. What does this mean for his games? What does becoming a monk even entail? Gamasutra finds out.
As the role of publishers changes, how useful are they really, for indies? And which publishers can actually do effective marketing these days?
The original Street Fighter just turned 29. Does anyone remember it? Does anyone care? We decided to ask a bunch of game developers to find out.
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.
After cancelling a small Wii U project following the firing of Alison Rapp by Nintendo, the developer discusses why, and the subsequent fallout.
While demoing Gunsport at the Tokyo Game Show, I got some lessons from the pros.
Necrosoft Games goes to the Tokyo Game Show as an exhibitor for the first time. The results were mixed. Is it worth the trek out for your game?
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
PlayStation Mobile ends tomorrow. Here are the games to get today.
Pseudo 3D is a bit of a lost art. How do you go about placing assets in a pseudo 3D world in the modern era? This is what we bashed our heads against.
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