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Brandon Sheffield's Comments

Comment In: [News - 10/14/2015 - 10:04]

This is very strange. I ...

This is very strange. I played this game at E3 2014, and it was quite far along - I don 't properly recall, but I believe they were about to go into closed Beta. That was june of 2014, almost a year and a half ago. r n r nWhat ...

Comment In: [Blog - 10/13/2015 - 03:36]

like japan, for example r ...

like japan, for example r nI think my photos were technically illegal unless there 's some sort of implied consent there.

Comment In: [Blog - 10/06/2015 - 01:45]

BTW your press sheet link ...

BTW your press sheet link from the top page does not work: http://hatsproductions.com/press/sheet.php p Max 20Gentlemen

Comment In: [News - 10/08/2015 - 05:11]

nice one ...

nice one

Comment In: [Blog - 10/05/2015 - 03:57]

Agreed with all that r ...

Agreed with all that r nI was gone on the day when the press came by to play and give awards, so I felt pretty lame about that - I also had absolutely no luck setting up press meetings, but I 'll work with some local devs to try to ...

Comment In: [News - 08/28/2015 - 12:25]

Sorry for my late reply ...

Sorry for my late reply This came out while I was at PAX. r n r nI don 't think only younger devs have a chance to succeed, but I do think that with this model it really helps. r n r nSmaller games are definitely good with this model ...

Comment In: [News - 07/15/2015 - 04:30]

gotta get that money where ...

gotta get that money where you can smart on the chariot folks ' part.

Comment In: [Blog - 07/14/2015 - 04:25]

That 's correct Not owning ...

That 's correct Not owning a Vita by today means these games will be inaccessible unless each developer decides to port their games.

Comment In: [Blog - 07/09/2015 - 04:51]

glad you enjoyed it hoping ...

glad you enjoyed it hoping to get our coder to do an in-depth dissection of what he did to make the game run as well as it does, but that likely won 't be for a couple months he 's rather busy

Comment In: [Blog - 06/23/2015 - 07:33]

Yo Essentially it was the ...

Yo Essentially it was the PlayStation Mobile SDK out of necessity which is based on Monogame, and a lot of C . It 's not easy to port, but not impossible. We 'll be rebuilding it from scratch for future versions, just to not have any dependencies on legacy stuff.

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