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Blogs

Brandon Van Every's Comments

Comment In: Real Crime in Virtual Worlds [Blog - 02/14/2013 - 03:23]

I 'm wondering how many ...

I 'm wondering how many players are going to volunteer to be victims for all these players who want to be criminal predators within the confines of a game. When the Griefers are running the show, it tends to repel a lot of people.

Comment In: Would games get a fair shake in Obama's gun control program? [News - 01/16/2013 - 04:04]

It is the 1st time ...

It is the 1st time I 've heard Obama say something where I thought he was seriously full of s t. It 's clear: he heads up an anti-gun lobby. He wants to find something to blame. We 've had decades of research, as well as a SCOTUS decision, saying ...

Comment In: Two bills target video games following Sandy Hook tragedy [News - 01/17/2013 - 01:40]

The legislation is unconstitutional and ...

The legislation is unconstitutional and ridiculous. It 's a product of politicians who will posture with any demagogic issue so that they can score points with their constituencies who don 't play games. These politicians don 't care that they 're wasting tax dollars on lawsuits that will be thrown ...

Comment In: Looking back on what video game CEOs said about violence [News - 12/27/2012 - 06:17]

Flawed argument Mark. Health care, ...

Flawed argument Mark. Health care, and particularly mental health services, in the USA is not universal. You can spend more mental health money on people with health care, and no money on people who lack it, creating a lot of untreated crazy people. Same amount of money spent on average. ...

Comment In: Amid gun debate, game investors express concern [News - 12/21/2012 - 02:30]

@Adam: try the United Nations ...

@Adam: try the United Nations Office on Drugs and Crime for some statistics on where the USA really sits relative to other countries. r nhttp://www.unodc.org/unodc/en/data-and-analysis/statistics/crime/global-study-on-homicide-2011.html r nIt 's not as wonderful as some places, and it 's not anywhere near as bad as people make it out to be. Russia, ...

Comment In: THQ struggling to break even on Darksiders II [News - 10/30/2012 - 02:05]

Maybe they had enough impulse ...

Maybe they had enough impulse buyers at the beginning to justify their strategy. Or maybe they didn 't. Maybe they only dropped the price because they weren 't selling well enough to command the premium. So if they had done better, maybe you 'd still be waiting for a sale ...

Comment In: Design Axioms for Game UI – Part II: Feedback [Blog - 11/12/2012 - 01:40]

Date your users Frankly, what ...

Date your users Frankly, what if you 're a Pick Up Artist and just good at getting laid There are plenty of cynical ways to get sex, if you have a mind to do it.

Comment In: What the videogame industry needs now is less but stronger platforms [Blog - 11/12/2012 - 02:47]

This seems to be a ...

This seems to be a discussion about games as widgets, with attention to businesses intending to move them en masse. Some developers are focused on just one game, not a widget, making it blow up as big as possible. Or that 's what happens even when they weren 't explicitly ...

Comment In: By the Light of the Silvery Moon [Blog - 11/10/2012 - 01:10]

I 'm not surprised at ...

I 'm not surprised at the firing. It 's a story of employee meltdown with a happy ending, in that no one was injured. Various employee meltdown stories don 't end that way. The employer may be clearly guilty for the work conditions, but the employer is still going to ...

Comment In: Zynga's Pincus feels the pressure [News - 11/16/2012 - 08:37]

Maybe the coaching had public ...

Maybe the coaching had public shaming as part of the agreed upon program I have no idea, I 'm just guessing. I can see why publicly facing how awful you are might be helpful to making changes, and how confidentiality agreements might encourage and enable you to pursue business as ...

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