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Blogs

Brano Kemen's Blog   Expert Blogs

Expert Blogs

Horizontal Fractal Displacement  Featured Blogs
Posted by Brano Kemen on Thu, 12 Nov 2009 03:46:00 EST in Programming
Another take on the horizontal fractal displacement for fractal-refined terrain rendering.
Read More... | 5 Comments

Short Flight Sim Video
Posted by Brano Kemen on Sat, 29 Aug 2009 05:43:00 EDT in
Short video showing current progress with Outerra engine
Read More... | 0 Comments

Logarithmic Z-Buffer
Posted by Brano Kemen on Wed, 12 Aug 2009 02:43:00 EDT in Programming
Using logarithmic Z-buffer to get rid of Z-fighting and near plane clipping in large-scale planetary rendering.
Read More... | 5 Comments

Roads
Posted by Brano Kemen on Thu, 25 Jun 2009 10:49:00 EDT in Programming
Using shaders and vector splines to create roads
Read More... | 2 Comments

Horizontal displacement
Posted by Brano Kemen on Sat, 30 May 2009 01:50:00 EDT in Programming
Toying with horizontal displacement in my terrain engine to generate features not possible with common vertically applied noise.
Read More... | 4 Comments

   

Brano Kemen's Comments

Comment In: Horizontal Fractal Displacement [Blog - 11/12/2009 - 03:46]

I was referring to earlier ...

I was referring to earlier blog http://www.gamasutra.com/blogs/BranoKemen/20090530/1564/Horizontal displacement.php Basically, the horizontal displacement modifies the mesh by displacing vertices in horizontal plane using fractal. The displacement is proportional to the terrain slope at that point. In that prior version of the algorithm I computed only the absolute, scalar value for the ...

Comment In: Logarithmic Z-Buffer [Blog - 08/12/2009 - 02:43]

This method modifies the depth ...

This method modifies the depth in vertex shader, just after you multiply the position with modelviewproj matrix, so that's OK from the performance point of view. However there are artifacts near the camera when one or more face vertices lie behind the near plane. The problem is not so much ...

Comment In: Roads [Blog - 06/25/2009 - 10:49]

Well it could, but .. ...

Well it could, but .. currently it's using real elevation dataset for Earth 76m resolution that is further refined using fractal algorithms. Nevertheless, the complete dataset is 14GB. We have implemented progressive download so it's possible to land in a location like these while downloading only some 40MB of data ...

Comment In: Am I the only person who uses RSS and has gotten dozens of SPAM News? [Blog - 06/01/2009 - 09:57]

Yeah that was me, and ...

Yeah that was me, and I've been pretty shocked myself .. like who posts this here .. omg, me :- And then the purpose of the attack wasn't clear to me, and I thought if it was angering the rest of the members against me .. well it's starting to ...

Comment In: Horizontal displacement [Blog - 05/30/2009 - 01:50]

Thanks We are working to ...

Thanks We are working to produce a downloadable demo first, hoping the feedback will also help us to decide further steps. Currently it's still basically a hobby project but everything looks really promising and we are considering the options just now.