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February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [4]
 
Strong Tales of Xillia sales help Namco Bandai to Q3 profits
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [40]
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February 10, 2012
 
Beachhead / Activision
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Sony Computer Entertainment America LLC
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Beachhead / Activision
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Sony Computer Entertainment America LLC
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Blogs

Brenda Brathwaite's Expert Blogs

The Fog of Learning
Posted by Brenda Brathwaite on Fri, 13 Mar 2009 11:11:00 EDT in
Can tunnel vision hinder us as designers? What happens when we clear away our own personal fog of war?
Read More... | 0 Comments

Types of Conflict in Games
Posted by Brenda Brathwaite on Mon, 02 Mar 2009 08:55:00 EST in Game Design
Struggling to find the way into your game? Consider these classic forms of conflict that allow any idea for a narrative to develop into a design.
Read More... | 5 Comments

Bring on the Advertising
Posted by Brenda Brathwaite on Sat, 28 Feb 2009 08:52:00 EST in Game Design
Should we have advertising in games? Is it an inevitable step? Would advertising absorb some of the risk and allow more people to keep their jobs?
Read More... | 0 Comments

[Previous Brenda Brathwaite Blogs]   

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