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Blogs

Brian Bartram's Comments

Comment In: IGF winner Hofmeier pays it forward for Porpentine's Howling Dogs [News - 03/29/2013 - 06:42]

Warm fuzzies all over reading ...

Warm fuzzies all over reading this article. Well played, Richard. I 'll definitely be checking out both these games in the near future.

Comment In: How a parody Twitter account inspired a global game jam [News - 03/25/2013 - 03:03]

I saw her presentation at ...

I saw her presentation at Nerd Nite here in SF. Great talk, very inspirational. Amazing to see how it all snowballed into something wonderful.

Comment In: Making it in Indie Games: Starter Guide [Blog - 03/01/2013 - 01:31]

Loved the article, and followed ...

Loved the article, and followed every link. Thanks for sharing.

Comment In: Q&A: What does Sony's 'most open console' promise mean? [News - 02/21/2013 - 11:54]

I read the title and ...

I read the title and hoped to be excited about Sony investing deeper in the indie scene and making publishing and discovery more democratized. But as the interview went on my hopes sunk - all I detected was more of the classic Sony hubris that has seen them fall from ...

Comment In: Tips for Game Designer Applications & Interviews [Blog - 02/19/2013 - 01:15]

In 3a, I 'm delighted ...

In 3a, I 'm delighted that you referenced Stone 's One Page Design Doc . I work very closely with Stone at Maxis and we use those types of visual design docs and visual communication on a daily basis. Since learning this technique I 'm a very vocal proponent - ...

Comment In: Using SimCity to diagnose my home town's traffic problem [Blog - 02/19/2013 - 09:03]

As a SimCity developer, this ...

As a SimCity developer, this makes me all kinds of delighted. Two weeks until the game hits the streets

Comment In: Obama: Let's give more kids the opportunity to make games [News - 02/18/2013 - 07:12]

Couldn 't agree more. That ...

Couldn 't agree more. That 's why I volunteer with groups like Crossing the Digital Divide and The Inneract Project to teach STEM skills to disadvantaged youth using video games for inspiration.

Comment In: Video: How to function as a depressed, solo game developer [News - 02/04/2013 - 12:57]

I think the focus on ...

I think the focus on depression is important, but also I can 't think of a single developer or professional artist in general who wouldn 't benefit from watching this. Thank you.

Comment In: How to Prototype a Game in Under 7 Days [Feature - 10/26/2005 - 12:00]

I 'm on my third ...

I 'm on my third read of this article. It 's pure gold. Thank you.

Comment In: Brave New Worlds, or: What is this Flavor Text of Which You Speak? [Blog - 02/12/2013 - 08:21]

I 'm reminded of the ...

I 'm reminded of the show, don 't tell mantra of Hemingway, and think it should be updated for our medium to reflect the need to tell story through interaction more so than exposition as Joshua already mentioned . r n r nFor me, the best game stories don 't ...

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