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Brian Bartram's Comments

Comment In: [News - 08/20/2013 - 07:08]

I felt more connection to ...

I felt more connection to the characters in Thomas Was Alone that those in Heavy Rain.

Comment In: [Blog - 08/14/2013 - 05:14]

Houses section, 2 - Every ...

Houses section, 2 - Every new inhabitant increases the XP points by one. - isn 't this a 2 increase I have a population of 20 and 40 XP points unless I scrambled something somehow . r n r nBTW, thanks for sharing, it 's great to see an example ...

Comment In: [Blog - 08/13/2013 - 04:50]

As somebody who worked on ...

As somebody who worked on the recent SimCity and on the Dead Space series I 'd have to agree totally. You just can 't predict what is going to happen in a simulation game the same way you can with a level based game.

Comment In: [Blog - 07/31/2013 - 05:13]

Davids of mobile gaming I ...

Davids of mobile gaming I 'd suggest Nimblebit, Robot Entertainment, Rovio, Spry Fox, and Harebrained Schemes. r n r nAnd in regard to lottery size odds , it depends on how you define success. Making millions a day Not likely. Getting paid a living wage to create great games and ...

Comment In: [Blog - 06/09/2013 - 08:27]

Thanks for this I find ...

Thanks for this I find it very intriguing and will definitely look more into Adam and co. 's work.

Comment In: [Blog - 06/10/2013 - 02:37]

Another point to mention is ...

Another point to mention is that the creation of an IP, versus just a minigame, is worth considering. Think of Angry Birds if it was just a rock and some wooden blocks - not quite the global sensation I 'd suspect. Don 't miss the opportunity to turn your game ...

Comment In: [Blog - 04/12/2010 - 04:48]

Although I can see the ...

Although I can see the point made here, I want both types of games - those that don 't prevent progression so that I can focus on story and immersion, and those that are fun for the very fact that they need to be repeated to challenge me. r n ...

Comment In: [Blog - 05/29/2013 - 07:49]

My issue with video games ...

My issue with video games currently is that games are now casually accepted to be split up into these two types of elements: ludic and narrative. We pursue higher fidelity graphics and more realistic combat AI, while ignoring that this split robs games of their strength - interactivity. IMO, accepting ...

Comment In: [Blog - 05/13/2013 - 03:56]

Video games are dead. Long ...

Video games are dead. Long live video games

Comment In: [Blog - 04/30/2013 - 05:01]

I love this article. Thank ...

I love this article. Thank you for writing it. - another AAA dev.

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