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Blogs

Brian Kehrer's Comments

Comment In: Opinion: SimCity launch debacle comes down to mismanaged expectations [News - 03/15/2013 - 10:52]

@How would you do it ...

@How would you do it p2p if people aren 't playing at the same time r n r nThe old fashioned way - let people host their own server okay, not really p2p, but decentralized . r n r nor r n r nit could be a centralized messaging service, ...

Comment In: Whaling VS Killing Children [Blog - 03/12/2013 - 08:23]

Interesting. We developers should take ...

Interesting. We developers should take responsibility for the art we create. Ubisoft can 't have it both ways. I haven 't played the game, so commenting on their implementation is impossible, but you 've laid out a nice contradiction. r n r nThat said, I consider Assassin 's Creed to ...

Comment In: Video: The struggle between game and story [News - 03/12/2013 - 09:44]

...Ever since Metal Gear Solid ...

...Ever since Metal Gear Solid revolutionized game design by incorporating high production story... r n r nYou can 't possibly be serious. r n r nI actually thought his analysis of the problem was pretty spot on.

Comment In: Let's talk about Steam opening up [News - 02/28/2013 - 03:42]

the biggest source of discovery ...

the biggest source of discovery problems is not having a marketing budget. Unless you want to be playing games which include virability and discoverability as a primary mechanic. Steam now is the equivalent value of tens of thousands of dollars worth of marketing for titles of certsin standards. r n ...

Comment In: The 5 biggest disappointments of 2012 [News - 12/11/2012 - 03:48]

@ Eric - as a ...

@ Eric - as a developer, the decision to use features is almost never up to the software developer. Hardware manufacturers require you use as much of their tech as possible, or they won 't accept your title. Especially for small or midsize shops, Sony, Microsoft, and Nintendo are simply ...

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