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Blogs

Brian Tsukerman's Blog

Brian Tsukerman's Comments

Comment In: New Diablo III game director vows to address game's economy problems [News - 06/06/2013 - 11:42]

Sounds great Now I may ...

Sounds great Now I may actually play Diablo 3 again at some point. r n r nAs it was, I just wasn 't enjoying it, thanks in part to insane hyperinflation, bugged achievements, and the fact that I couldn 't succeed at higher difficulties without the use of the auction ...

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

An amazing article that really ...

An amazing article that really resonated with me. While I like games of all stripes, it was JRPG 's that originally hooked me, and now I know the terms for describing the qualities that attracted me to them. r n r nI 'm so envious of your exchange with Hidenori ...

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

Excellent advice that I 'll ...

Excellent advice that I 'll keep in mind. I 'm still waiting for mine, but I was blown away when I tried it and can 't wait to see how it works with TF2 and Skyrim. r n r nMy top concern though is the controls, as the Oculus will ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

Wonderful Now it 's a ...

Wonderful Now it 's a great tool for anyone to start working with. r n r nI promise to pay for the full version if I earn 100,000 . In fact, I 'll even buy several copies.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

GungHo seems to have a ...

GungHo seems to have a lot of good developers in it, and I 'm thrilled to hear they have Suda on board now with his own unique style. Judging my Yamamoto 's responses, they care about making interesting games, and although match 3 games are a dime a dozen, it ...

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

I think I like what ...

I think I like what he 's saying here, but it still seems pretty vague to me. The idea of monetizing fun sounds good, and I wholly support reducing friction since I think it would in turn reduce churn. Yet I wonder exactly how it would work without the support ...

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