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Brian Tsukerman's Comments
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Comment In: New Diablo III game director vows to address game's economy problems [News - 06/06/2013 - 11:42]
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Sounds great Now I may ... Sounds great Now I may actually play Diablo 3 again at some point. r n r nAs it was, I just wasn 't enjoying it, thanks in part to insane hyperinflation, bugged achievements, and the fact that I couldn 't succeed at higher difficulties without the use of the auction ... |
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Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]
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An amazing article that really ... An amazing article that really resonated with me. While I like games of all stripes, it was JRPG 's that originally hooked me, and now I know the terms for describing the qualities that attracted me to them. r n r nI 'm so envious of your exchange with Hidenori ... |
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Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]
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Excellent advice that I 'll ... Excellent advice that I 'll keep in mind. I 'm still waiting for mine, but I was blown away when I tried it and can 't wait to see how it works with TF2 and Skyrim. r n r nMy top concern though is the controls, as the Oculus will ... |
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Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]
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Wonderful Now it 's a ... Wonderful Now it 's a great tool for anyone to start working with. r n r nI promise to pay for the full version if I earn 100,000 . In fact, I 'll even buy several copies. |
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Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]
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GungHo seems to have a ... GungHo seems to have a lot of good developers in it, and I 'm thrilled to hear they have Suda on board now with his own unique style. Judging my Yamamoto 's responses, they care about making interesting games, and although match 3 games are a dime a dozen, it ... |
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Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]
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I think I like what ... I think I like what he 's saying here, but it still seems pretty vague to me. The idea of monetizing fun sounds good, and I wholly support reducing friction since I think it would in turn reduce churn. Yet I wonder exactly how it would work without the support ... |
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Comment In: Durango's 'always on' likelihood irritates players and devs alike [News - 04/05/2013 - 12:11]
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Rather poor analogies on Orth ... Rather poor analogies on Orth 's part, not to mention the blatant thoughtlessness he has for non-urban customers. r n r nAs Rob Fearon points out, the marketing term of always on belies the actual behavior, which is useless unless online as opposed to always connectible. Even my mobile phone ... |
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Comment In: Answering the 10 arguments against games [News - 03/27/2013 - 06:58]
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Great panel filled with good ... Great panel filled with good points. It addresses the developers and consumers in working together to adjust the image issues games have amassed, but I think it 'll be tougher to address ones like 4-6 than others. |
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Comment In: Sweatshop game too controversial for Apple [News - 03/21/2013 - 10:25]
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I would be uncomfortable too ... I would be uncomfortable too if a game mirrored one of my companies primary means of producing products. Then people might end up thinking about how the overpriced gadgets they buy are made, and then I 'll end up having to sacrifice a minute amount of profit to appease all ... |
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Comment In: Using Details to Craft a Coherent Game World [Blog - 03/19/2013 - 10:26]
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Really interesting, and as a ... Really interesting, and as a huge fan of the RPG genre it was their chimeric nature that originally got me into video games. As a child, the breadth of systems present in them fascinated me, but as I completed more and more of them, the points you mentioned became progressively ... |
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