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June 7, 2013
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Treyarch / Activision
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Blogs

Brian Tsukerman's Comments

Comment In: New Diablo III game director vows to address game's economy problems [News - 06/06/2013 - 11:42]

Sounds great Now I may ...

Sounds great Now I may actually play Diablo 3 again at some point. r n r nAs it was, I just wasn 't enjoying it, thanks in part to insane hyperinflation, bugged achievements, and the fact that I couldn 't succeed at higher difficulties without the use of the auction ...

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

An amazing article that really ...

An amazing article that really resonated with me. While I like games of all stripes, it was JRPG 's that originally hooked me, and now I know the terms for describing the qualities that attracted me to them. r n r nI 'm so envious of your exchange with Hidenori ...

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

Excellent advice that I 'll ...

Excellent advice that I 'll keep in mind. I 'm still waiting for mine, but I was blown away when I tried it and can 't wait to see how it works with TF2 and Skyrim. r n r nMy top concern though is the controls, as the Oculus will ...

Comment In: Unity's mobile licenses are now free [News - 05/21/2013 - 05:07]

Wonderful Now it 's a ...

Wonderful Now it 's a great tool for anyone to start working with. r n r nI promise to pay for the full version if I earn 100,000 . In fact, I 'll even buy several copies.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

GungHo seems to have a ...

GungHo seems to have a lot of good developers in it, and I 'm thrilled to hear they have Suda on board now with his own unique style. Judging my Yamamoto 's responses, they care about making interesting games, and although match 3 games are a dime a dozen, it ...

Comment In: Gree's looking into monetizing fun instead of friction [News - 04/30/2013 - 03:22]

I think I like what ...

I think I like what he 's saying here, but it still seems pretty vague to me. The idea of monetizing fun sounds good, and I wholly support reducing friction since I think it would in turn reduce churn. Yet I wonder exactly how it would work without the support ...

Comment In: Durango's 'always on' likelihood irritates players and devs alike [News - 04/05/2013 - 12:11]

Rather poor analogies on Orth ...

Rather poor analogies on Orth 's part, not to mention the blatant thoughtlessness he has for non-urban customers. r n r nAs Rob Fearon points out, the marketing term of always on belies the actual behavior, which is useless unless online as opposed to always connectible. Even my mobile phone ...

Comment In: Answering the 10 arguments against games [News - 03/27/2013 - 06:58]

Great panel filled with good ...

Great panel filled with good points. It addresses the developers and consumers in working together to adjust the image issues games have amassed, but I think it 'll be tougher to address ones like 4-6 than others.

Comment In: Sweatshop game too controversial for Apple [News - 03/21/2013 - 10:25]

I would be uncomfortable too ...

I would be uncomfortable too if a game mirrored one of my companies primary means of producing products. Then people might end up thinking about how the overpriced gadgets they buy are made, and then I 'll end up having to sacrifice a minute amount of profit to appease all ...

Comment In: Using Details to Craft a Coherent Game World [Blog - 03/19/2013 - 10:26]

Really interesting, and as a ...

Really interesting, and as a huge fan of the RPG genre it was their chimeric nature that originally got me into video games. As a child, the breadth of systems present in them fascinated me, but as I completed more and more of them, the points you mentioned became progressively ...

[More Brian Tsukerman Comments]   

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