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Brice Morrison's Expert Blogs
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Using Small Studios As Stepping Stones In Your Career |
| Posted by Brice Morrison on Thu, 23 May 2013 08:25:00 EDT in
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| Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones. |
| Read More... | 4 Comments |
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How Can You Find Jobs At Blizzard if You're an Artist? |
| Posted by Brice Morrison on Tue, 21 May 2013 10:22:00 EDT in
Art,
Console/PC
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| Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? |
| Read More... | 0 Comments |
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Students: Tips for Learning Game Development Over the Summer |
| Posted by Brice Morrison on Fri, 17 May 2013 10:16:00 EDT in
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| Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head. |
| Read More... | 2 Comments |
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For a Career in Gaming, are Game Design Degrees Worth It? |
| Posted by Brice Morrison on Thu, 16 May 2013 10:08:00 EDT in
Design
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| Many students and parents believe that if they are interested in a career in games, then the best thing for them to pursue is a degree in “Game Design”, “Game Programming”, or “Game Art and Animation”. I share my recommendations against this thinking. |
| Read More... | 1 Comments |
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The Truth about Being a Beta Tester |
| Posted by Brice Morrison on Tue, 14 May 2013 09:52:00 EDT in
Design
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| Many students dream of being a "beta tester" or game tester, someone who plays games for a living. It sounds like the ultimate job, right? Unfortunately, as many game developers will tell you, game testing isn’t all it’s cracked up to be. |
| Read More... | 2 Comments |
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Techniques for Finding Unlisted Game Internships |
| Posted by Brice Morrison on Sat, 11 May 2013 02:06:00 EDT in
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| The Gamasutra Job Boards are a fantastic source of job opportunities. but many companies don’t have the time to post formal positions. Here we'll discuss some techniques students can use to find unlisted internships and jobs. |
| Read More... | 0 Comments |
How IBM’s Watson May Be Game Design’s Holy Grail  |
| Posted by Brice Morrison on Tue, 22 Feb 2011 08:17:00 EST in
Design
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| Watson promises some incredible new frontiers in computing. And while it will be years before he is available to consumers, he may reveal the key to what many consider game design's Holy Grail. |
| Read More... | 8 Comments |
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A Necessary Evil: Grinding in Games |
| Posted by Brice Morrison on Fri, 11 Feb 2011 07:28:00 EST in
Design
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| A definition of grinding, when it's abused, and when it can be used properly to extend gameplay. |
| Read More... | 3 Comments |
A Classic RPG in Flash: Easier Said Than Done  |
| Posted by Brice Morrison on Thu, 10 Feb 2011 03:24:00 EST in
Design
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| How one developer successfully translated a classic genre to an unlikely platform. |
| Read More... | 6 Comments |
Organize Your Thoughts Like a Pro Designer  |
| Posted by Brice Morrison on Wed, 09 Feb 2011 03:19:00 EST in
Design
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| One pro designer's strategies for capturing and developing design ideas. |
| Read More... | 10 Comments |
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