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Brice Morrison's Comments

Comment In: Using Small Studios As Stepping Stones In Your Career [Blog - 05/23/2013 - 08:25]

Hi Chris, that 's a ...

Hi Chris, that 's a great point, small companies typically allow you to wear more hats and give you more chance to learn different skills. Larger companies can afford more people and so you can become more specialized. r n r nThanks for the comment

Comment In: Students: Tips for Learning Game Development Over the Summer [Blog - 05/17/2013 - 10:16]

Hi Dillon, it depends on ...

Hi Dillon, it depends on the internship opportunity, but I would almost always recommend the game internship over no internship. Having an internship, even if it ends up not being as productive, allows you to put I interned at X company and worked on Y game on your resume, which ...

Comment In: The Truth about Being a Beta Tester [Blog - 05/14/2013 - 09:52]

Hi Jonathan, as you mention, ...

Hi Jonathan, as you mention, QA can be a great career choice for some. But yes, lots of people have unrealistic expectations on what the career path is like. It is possible to move into design or production but it is definitely more difficult, you really have to stand out. ...

Comment In: Video: Chris Hecker's wordless rant at GDC 2013 [News - 04/01/2013 - 03:28]

To me this just says ...

To me this just says he doesn 't personally enjoy AAA shooters. r n r nLots of people do enjoy them, however. Millions of people in fact.

Comment In: David Cage: Game industry has 'Peter Pan Syndrome' [News - 02/06/2013 - 03:02]

The view of consoles as ...

The view of consoles as representative of the entire games industry is very outdated. Developers who think like this are putting an unnecessary box around themselves. r n r nNone of the statements he 's making are true outside of console. On Facebook, on mobile, on tablet, there are plenty ...

Comment In: Spam Me Not: Shouting above the noise in the game world [News - 10/23/2012 - 04:10]

No one wants a barrage ...

No one wants a barrage of ads that no one cares about, even the advertisers or the game makers who are creating them. But the issue is that it 's a very hard problem to solve. There are hundreds of thousands of people out there who really DO want to ...

Comment In: Despite great press, social dev lays off staff and focuses on casino games [News - 09/20/2012 - 12:07]

Really unfortunate. I was hoping ...

Really unfortunate. I was hoping Idle Worship would be successful to reignite some creativity in the social space. But good lesson - You don 't need to innovate on every single vector . r n r nBest of luck to the people affected.

Comment In: Opinion: Apple's shadow looms over next generation consoles [News - 04/04/2012 - 01:22]

Thanks for sharing Wylie, that ...

Thanks for sharing Wylie, that is a fantastic deck and right on the money. I highly recommend it if others didn 't read it. r n r nAbsolutely true, overall computing power of consoles is far better than iDevices, as are the controllers. But it doesn 't matter. History of ...

Comment In: Facebook Testing Use Of Facebook Credits On Outside Game Portal [News - 10/24/2011 - 11:59]

This is huge. Facebook is ...

This is huge. Facebook is building the de facto virtual currency online. Very exciting for developers who need a larger payer market and players who don't want to have to continually enter credit card information.

Comment In: How IBM’s Watson May Be Game Design’s Holy Grail [Blog - 02/22/2011 - 08:17]

In the near term, certainly ...

In the near term, certainly not. It would essentially need to be pulling from all scenes in movies, games, novels where someone got out of a well, and decided to allow it. Feasible in theory but many years out in practice. I think a starting point would be to make ...

[More Brice Morrison Comments]   

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