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Brice Morrison's Comments
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Comment In: Thousands of Onetime Players, or Hundreds of Diehard Players? [Blog - 01/24/2011 - 01:13]
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Good points, Dragon Quest is ... Good points, Dragon Quest is much more accessible than many other RPG's. And whether or not it was a new genre with new activities like sword swiping, my impression was that Swords was very simplified, given away by things like the limited choices in armor, the fact that the player ... |
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Comment In: Why Super Mario Bros. Was So Successful [Blog - 01/19/2011 - 02:00]
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Ha That's a great point, ... Ha That's a great point, what more famous carrot-and-stick is there |
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Comment In: Introduction to the Game Design Canvas [Blog - 01/18/2011 - 02:00]
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Game Design as a mass-accepted ... Game Design as a mass-accepted discipline is very young. I think it will be a while before we're out of the This is what I've found useful in my designs stage which is what this is . Maybe years. And as you point out indirectly, a lot of the problem ... |
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Comment In: Gameplay is King, Story a Distant Second [Blog - 12/20/2010 - 02:00]
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It is very hard to ... It is very hard to get right, and Uncharted did a masterful job. True, being reset does break this up, but for many skilled players they were able to go through at the perfect difficulty, and they likely had the best experience of any player. |
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Comment In: Bang for Your Buck: Getting the Most Out of Your Dev Time [Blog - 12/15/2010 - 02:57]
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J, though it may not ... J, though it may not have been a two or three hour game, my point was that it focused entirely on the gameplay and not on production values, and thus was highly efficient from a dev standpoint. Here is a great graph from Danc at Lost Garden where he makes ... |
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Comment In: What will the next generation of gamers be playing? [Blog - 12/15/2010 - 10:37]
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I think that AAA console ... I think that AAA console titles are like major feature films, while Wii Sports, Farmville are like TV programming which Mark Pincus has said himself . So if you follow the same media progression, which I think is applicable, only some people are going to be huge movie buffs, more ... |
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Comment In: Nintendo's Fils-Aime: 'Wii Continues To Extend Its Advantage' [News - 06/22/2010 - 07:25]
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@Kevin Nice sleight of hand, ... @Kevin Nice sleight of hand, you got going there, matey. Reality: Jan-April Wii NPD total sales: 1,974,800 Jan - April HD consoles 360 plus PS3 total NPD sales : 2,411,100 You completely left out sales figures for December, November, and October, numbers that Reggie included when he said November to ... |
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Comment In: Opinion: Players Versus Users - Social And Traditional Devs Butt Heads [News - 06/22/2010 - 08:13]
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@Chris, yes, of course, not ... @Chris, yes, of course, not everything is a business. People are free to make whatever they want for whatever reasons as a hobby, student project, or what have you. But the article was discussing console games, PC games, and social games, which are all products created by for-profit businesses, including ... |
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Comment In: Opinion: Where Have All The Good PC Casual Games Gone? [News - 06/03/2010 - 08:38]
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This is what Nintendo's Satoru ... This is what Nintendo's Satoru Iwata has called the Death Spiral . It's normally found in larger studios and corporations, so it's interesting that it has also become a challenge to smaller casual developers. A game sells for less than it is supposed to -- The next project gets a ... |
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Comment In: Road To The IGF: Miegakure's Marc Ten Bosch [News - 02/11/2010 - 02:41]
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The biggest question for Marc ... The biggest question for Marc on everyone's mind: Will this game ever be released to the public, in either free or paid form |
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