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Brion Foulke's Comments
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Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]
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I agree with what you ... I agree with what you said, except that I believe games already become unique and beautiful a long time ago. |
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Comment In: Sony's first profit in five years, no thanks to PlayStation [News - 05/09/2013 - 05:14]
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in my opinion anyone who ... in my opinion anyone who likes ps3 is not a gamer, their exclusives are more story focused and less gameplay focused and gameplay is the core of video games. r n r nTokyo Jungle, a PS3 exclusive, was one of the best games of last year, in terms of gameplay. ... |
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Comment In: The Importance of Making Players Feel Important [Blog - 05/09/2013 - 09:15]
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Some of these tips are ... Some of these tips are a little odd. r n r nTake Make the Stakes Relevant, for example. You only talk about storytelling stakes, and ignore the most relevant kind of stakes a game can have: consequences for failure. There 's all sorts of ways to punish the player for ... |
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Comment In: 'This industry's in need of a shake-up' [News - 05/06/2013 - 12:28]
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I don 't agree at ... I don 't agree at all. I suspect there are plenty of interesting people in the industry, in fact I know a few of them. The problem is that any ideas they have are dilluted and destroyed by the system. The real problem is that the publishers have too much ... |
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Comment In: Accessibility & the Folly of Exclusivism [Blog - 04/23/2013 - 06:51]
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Putting checkpoints farther apart is ... Putting checkpoints farther apart is certainly a very valid kind of difficulty. If you find yourself repeating a lot of content, it 's because you don 't have enough skill. In repeating that content you will find that it really gives you a chance to master it. Punishing the player ... |
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Comment In: Why the Next-Generation Will Change Games Forever [Blog - 04/23/2013 - 08:35]
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Well, it 's fine to ... Well, it 's fine to have different opinions. But the relevant point I wanted to make is this: in order to be a game, some sort of abstract elements are necessary. So a realistic game will always have things that don 't fit with reality. |
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Comment In: Antagonistic Horror Design [Blog - 04/24/2013 - 02:45]
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Amnesia is probably the best ... Amnesia is probably the best example I can think of where a game 's mechanics fundamentally undermined the attempt at horror. In Amnesia, when you die, not only do you not lose any items you 've found, or much progress in the level, the thing that killed you despawns. Dying ... |
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Comment In: Capcom is re-evaluating its video game outsourcing [News - 04/18/2013 - 06:57]
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I thought that RE6, while ... I thought that RE6, while very flawed, was still better than DmC which was a pretty worthless game. I can 't imagine that it would have been any worse if it was done in house. |
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Comment In: Nintendo counts on new Link to the Past to boost 3DS excitement [News - 04/17/2013 - 11:34]
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Actually the whole turning into ... Actually the whole turning into a drawing thing seems pretty unique. |
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Comment In: On video games and cultural relevancy... [News - 04/12/2013 - 01:41]
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I dunno... for me, I ... I dunno... for me, I 've always dreaded the day when video games becoming all about immitating Hollywood, and that day has certainly come to pass. Video games have always have faults, but I personally think the latest generation of games has been the most vapid and dull. For me, ... |
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