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Blogs

Bryan Ma's Blog   Expert Blogs

I am a game designer formerly of 2K Games and worked at their Shanghai studio since its founding in 2006. Currently I'm based in Sydney where I do freelance and independent design work and study interaction design. I write at The Pretentious Gamer about game design and industry trends, and working internationally. Follow me at @whoisbma.

Expert Blogs

Hiding, Discovering; Beacons of Hope  Featured Blogs
Posted by Bryan Ma on Mon, 09 Jan 2012 10:57:00 EST in Game Design, Indie
Impressions of Doug Wilson's new experimental installation game, Beacons of Hope.
Read More... | 0 Comments

GDC 2011 Metagame  Featured Blogs
Posted by Bryan Ma on Tue, 08 Mar 2011 10:22:00 EST in Game Design
A look at the Metagame of GDC 2011.
Read More... | 2 Comments

China's Social Games, Advertising, "Innovation"
Posted by Bryan Ma on Tue, 18 Jan 2011 10:10:00 EST in Business
China's game industry, innovation, business model, going where the West won't go (yet?).
Read More... | 0 Comments

State of Restraint, Confinement, or Exclusion  Featured Blogs
Posted by Bryan Ma on Wed, 05 Jan 2011 04:10:00 EST in Game Design
Impressions of Limbo. Super outdated now. What can you do?
Read More... | 6 Comments

ChinaJoy 2010; West-East/East-West Invasions  Featured Blogs
Posted by Bryan Ma on Thu, 05 Aug 2010 09:58:00 EDT in Business
The Chinese games business is coming to the West, only a few years after we came to them. In other news, ChinaJoy remains crazy.
Read More... | 0 Comments

Setting, Immersion, Authenticity; GTA / Bully / RDR
Posted by Bryan Ma on Wed, 04 Aug 2010 09:47:00 EDT in Game Design
Comparing Red Dead Redemption, GTAIV, and Bully; examining setting as tied to sustaining authenticity and immersion.
Read More... | 1 Comments

[More Bryan Ma Blogs]   

Bryan Ma's Comments

Comment In: Zynga looking to enter online gambling space [News - 01/23/2012 - 07:04]

I think Schell said it ...

I think Schell said it at DICE - if you get real money when you win, and virtual money for their games when you lose... yikes

Comment In: Confirmed: Ico Creator Fumito Ueda Leaves Sony [News - 12/12/2011 - 07:47]

Can't wait to see what ...

Can't wait to see what he gets up to next.

Comment In: Opinion: Liberal Arts Education for Designers [News - 08/11/2011 - 04:36]

Enjoyed reading your perspective on ...

Enjoyed reading your perspective on this. I've lost count of how many times I've had to explain how I got into making games with my decidedly non-technical liberal arts degree. I make no claims as to the advantages of a liberal arts undergraduate degree compared to anything that I haven't ...

Comment In: Years After: The Final Fantasy IV Interview [Feature - 04/19/2011 - 04:35]

This stuff would be great ...

This stuff would be great material for a classic game postmortem. It is so refreshing to see how the black box has opened up Would be lovely to see some unreleased development materials or those cut three-quarters of the game out in the wild somewhere...

Comment In: State of Restraint, Confinement, or Exclusion [Blog - 01/05/2011 - 04:10]

Douglas, I was practically jumping ...

Douglas, I was practically jumping out of my seat at every death and close call. Also despite the somewhat initially child-friendly presentation, Limbo has some pretty harrowing and violent stuff. How did your seven year old handle it I may have been spooked by it at that age. Hi Megan, ...

Comment In: Game Strategies: iPad vs. iPhone [Feature - 07/08/2010 - 04:50]

Definitely familiar, but it seems ...

Definitely familiar, but it seems like a fair assessment, at least part of the time... Good and bad. The quote is about maximizing the potential of a game experience for the platform - which is certainly a consideration to make, based on interaction design and market/target audience. Certain games in ...

[More Bryan Ma Comments]   

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