Bryan Ma's Blog
I am a game designer formerly of 2K Games and worked at their Shanghai studio since its founding in 2006. Currently I'm based in Sydney where I do freelance and independent design work and study interaction design. I write at The Pretentious Gamer about game design and industry trends, and working internationally. Follow me at @whoisbma.
Impressions of Doug Wilson's new experimental installation game, Beacons of Hope.
A look at the Metagame of GDC 2011.
China's game industry, innovation, business model, going where the West won't go (yet?).
Impressions of Limbo. Super outdated now. What can you do?
The Chinese games business is coming to the West, only a few years after we came to them. In other news, ChinaJoy remains crazy.
Comparing Red Dead Redemption, GTAIV, and Bully; examining setting as tied to sustaining authenticity and immersion.
Bryan Ma's Comments
[News - 01/23/2012 - 07:04]
I think Schell said it ...
I think Schell said it at DICE - if you get real money when you win, and virtual money for their games when you lose... yikes
[News - 12/12/2011 - 07:47]
[News - 08/11/2011 - 04:36]
Enjoyed reading your perspective on ...
Enjoyed reading your perspective on this. I've lost count of how many times I've had to explain how I got into making games with my decidedly non-technical liberal arts degree. I make no claims as to the advantages of a liberal arts undergraduate degree compared to anything that I haven't ...
[Feature - 04/19/2011 - 04:35]
This stuff would be great ...
This stuff would be great material for a classic game postmortem. It is so refreshing to see how the black box has opened up Would be lovely to see some unreleased development materials or those cut three-quarters of the game out in the wild somewhere...
[Blog - 01/05/2011 - 04:10]
Douglas, I was practically jumping ...
Douglas, I was practically jumping out of my seat at every death and close call. Also despite the somewhat initially child-friendly presentation, Limbo has some pretty harrowing and violent stuff. How did your seven year old handle it I may have been spooked by it at that age. Hi Megan, ...
[Feature - 07/08/2010 - 04:50]
Definitely familiar, but it seems ...
Definitely familiar, but it seems like a fair assessment, at least part of the time... Good and bad. The quote is about maximizing the potential of a game experience for the platform - which is certainly a consideration to make, based on interaction design and market/target audience. Certain games in ...