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Bryson Whiteman's Blog

 

Play my new game Donut Get! Download it on Android and iPhone.

I'm a Game Developer in Los Angeles, California. They say it never rains in Southern California.

Unity, Flash, HTML is how I get down.

I lead a game development team at Sokay.net. We make Sokay Games such as Thugjacker, LUV Tank, Sammy Samurai, and the upcoming The Crazy Program.

Check my 2012 Game Reel on YouTube.

See my work at sonofbryce.com.

Twitter: @sonofbryce

 

Member Blogs

Posted by Bryson Whiteman on Mon, 28 Jan 2013 12:48:00 EST in Programming, Indie
Reps from OUYA join the Unity Los Angeles Meetup to give us the lowdown.


Posted by Bryson Whiteman on Wed, 15 Jun 2011 07:51:00 EDT in
I managed to make it to E3 this year, though I had to dip in and dip out real quick.


Posted by Bryson Whiteman on Sun, 13 Feb 2011 09:53:00 EST in
The game jam is where you meet up with a bunch of friends and strangers and work to knock out a game in 48-hours. The theme for this game jam was "Extinction" -- like what happened to the dinosaurs.


Posted by Bryson Whiteman on Thu, 22 Apr 2010 09:20:00 EDT in
A preview of The Dream Machine by Cockroach Inc.


Posted by Bryson Whiteman on Mon, 15 Feb 2010 05:03:00 EST in
"Independent game developers need a spot where we can kick it. A spot where we belong. Where we don't have to get all dressed up and be Hollywood."



Bryson Whiteman's Comments

Comment In: [Blog - 04/15/2015 - 02:28]

Well done Nicely written. ...

Well done Nicely written.

Comment In: [Blog - 03/29/2015 - 04:47]

Great idea and makes sense ...

Great idea and makes sense for the style of games they make.

Comment In: [Blog - 02/13/2015 - 02:14]

I passed up on Blue ...

I passed up on Blue Stinger and Illbleed back in the day because of a limited gaming budget. I probably wouldn 't have thought much of them until watching the Game Informer Super Replays for these games. If I had played through them by myself, I don 't know if ...

Comment In: [Blog - 01/05/2015 - 01:17]

It can be difficult to ...

It can be difficult to maintain focus on a large project over the course of a long period of time. It sounds like you 've taken on a difficult project. A small-scale MMO is still a lot for one person to take on, I imagine. r n r nIt looks ...

Comment In: [Blog - 12/29/2014 - 02:17]

In Fall of 1981... I ...

In Fall of 1981... I wasn 't quite born yet r n r nThanks for taking me back. I think you really captured the struggle. r n r nWhen I was younger, I probably took having video games around me for granted. By this time NES was established in my ...

Comment In: [Blog - 12/09/2014 - 01:01]

It 's nice of you ...

It 's nice of you to post a response from Quora or zhihu.com, rather , but do you have any personal insight on the issue I 'm by no means an expert on Chinese gaming but I 'm interested in hearing your perspective. r n r nIt seems like you ...